Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 30-08-2004 , 05:52 AM
R-Tillery's Avatar
Subscriber
Join Date: May 2003
Location: Ventura California
Posts: 966

WIP

heres a game model for UT2004 Im working on at the moment. after I'm dont with it, you will be able to fly it around in game. or as soon as the mod go's into Bata
user added image


Last edited by R-Tillery; 30-08-2004 at 06:02 AM.
# 2 30-08-2004 , 05:54 AM
R-Tillery's Avatar
Subscriber
Join Date: May 2003
Location: Ventura California
Posts: 966
Updateuser added image
user added image[/url]


Last edited by R-Tillery; 30-08-2004 at 06:03 AM.
# 3 30-08-2004 , 06:30 AM
RubberChicken's Avatar
Subscriber
Join Date: May 2004
Location: That place with all those people
Posts: 1,041
Nice, how many polys is it and whats the max amount ut 2004 can take if I might ask?


Watch Space Wars at www.3dden.co.uk now!
__________________________

My pin number is XXXX
# 4 30-08-2004 , 07:15 AM
R-Tillery's Avatar
Subscriber
Join Date: May 2003
Location: Ventura California
Posts: 966
The craft it self is in triangles is 2021 polys, but UT2004 can handle over 30,000 polygons because it splits up the CPU usage between The video card and the Ram, after the game loads up (lets just say this model) gets loaded in, that’s it, the coding takes over, the vehicles get stored on the card and the Map lodes in to the ram or cache, that’s why it helps to have a kick ass card.user added image


Last edited by R-Tillery; 30-08-2004 at 08:49 AM.
# 5 30-08-2004 , 08:16 AM
RubberChicken's Avatar
Subscriber
Join Date: May 2004
Location: That place with all those people
Posts: 1,041
Wow thats cool... Have you got a website for this mod?


Watch Space Wars at www.3dden.co.uk now!
__________________________

My pin number is XXXX
# 6 30-08-2004 , 08:45 AM
R-Tillery's Avatar
Subscriber
Join Date: May 2003
Location: Ventura California
Posts: 966
Just click the logo on the Sig, or the forum link at the bottomuser added image

# 7 08-09-2004 , 01:07 AM
R-Tillery's Avatar
Subscriber
Join Date: May 2003
Location: Ventura California
Posts: 966
user added image

It’s in the game and operational can hold up to 10 players.user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads