Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 07-09-2004, 03:35 AM   #1
Mantat
Subscriber
 
Join Date: May 2004
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
Default Having 2 Bump map on same model?

Hi,

I would like to know it its possible to have 2 bump map on the same model. If so, how?

I looked around the menus and I cant figure that out.

Thanks!
Mantat is offline   Reply With Quote
Old 07-09-2004, 04:08 AM   #2
Pony
Subscriber
 
Pony's Avatar
 
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts
Default

if there to be used in the same space I would just say combine them in photoshop. ah, if there for difrent places on the same object and you just have to have one shader thin I would say use a biger texture. maya will take up to 8k square.. MR maybe even more if done right.
Pony is offline   Reply With Quote
Old 07-09-2004, 04:12 AM   #3
Mantat
Subscriber
 
Join Date: May 2004
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok, but what if one texture is for everything that will be extruded while the other would be for everything that should be intruded into the model?. Ex: one for scars the other for wounds.

?
Mantat is offline   Reply With Quote
Old 07-09-2004, 04:23 AM   #4
Pony
Subscriber
 
Pony's Avatar
 
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Thanks: 0
Thanked 6 Times in 6 Posts
Default

well bump maps should do both. The bump map is a nutral gray, at that grayness there is no bump. But you pain on a little wight and there is a bump. draw a black line and there is a cut. Basicly like that so there are both. You might have to invert the black and weight though I don't remember witch is the bump out and bump in.
Pony is offline   Reply With Quote
Old 07-09-2004, 09:31 AM   #5
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

white is out and black is in (well it should be if you've applied it properly)

As pony said start with your map painted as #555555 (mid grey) and then work to raise and lower from there by painting darker and light to get the variations you need. You dont need two bump maps

Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 07-09-2004, 01:58 PM   #6
Mantat
Subscriber
 
Join Date: May 2004
Posts: 233
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks all. I will try that, and keep all of my bumps in different layers is PS to keep it all clean.

Thx!
Mantat is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Model Errors Urgent advice!! sreynoso Maya Basics & Newbie Lounge 11 23-10-2014 12:39 PM
Dog Model Vox520 Modeling 7 10-12-2010 10:28 AM
Open Challenge -Jerry Can Texturing honestdom Battle Arena 77 03-12-2010 01:20 PM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.