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Old 06-10-2002, 09:40 PM   #46
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<-- shudders ... now that looks awesome.

By the way K. are you aiming for photorealism? or Final fantasy´s so called "hyperrealism"?
I say so since the eyes look kinda unreal to me ... however as you quite pointed somewhere around this thread .. better wait for the whole picture.
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Old 07-10-2002, 12:13 AM   #47
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I'm not sure where am I aiming at. Just pointing and shooting :p Seriously, I've never been good at shading and texturing. Let's consider this as an excercise
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Old 07-10-2002, 12:39 AM   #48
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Preliminary textures. Still lot's to do. Especially the speculars and bumps are just quick ones...
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Old 07-10-2002, 12:52 AM   #49
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Looks GREAT so far!
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Old 07-10-2002, 02:09 AM   #50
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Whoa! .. That´s looking awesome so far ...!

Only thing I feel a bit akward is the earlobes (¿?) ... common denominator is they´re a bit separated .. not fused with the head ... don´t know if you get my point.
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Old 07-10-2002, 01:51 PM   #51
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I see your point, thanks! But there are different types of ears . This is the one I'm after:



Btw, the model above isn't final. The ears in general needs some more tweaking. I think they're too thin...I just wanted to jump out from modeling for a while and do some UV layout and texturing for a change .
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Old 07-10-2002, 11:44 PM   #52
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I decided to remake the texturing:



That's how far I got until I realized that the UV layout needs to be redone as well. I think the only good way to do it is the hard way. That means I have to create the textures from scratch again

Well, I guess this is what I've been saying: Do a lot, Fail a lot and Learn a lot
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Old 08-10-2002, 12:23 AM   #53
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looking good so far. Much better than my poor excuse for a texture map. lol
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Old 08-10-2002, 01:02 AM   #54
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Interesting, looking much better now ! ! !
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Old 08-10-2002, 01:08 AM   #55
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damm good, if i only could model one of those
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Old 08-10-2002, 01:35 AM   #56
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lookin' nice man.. :p
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Old 10-10-2002, 07:38 AM   #57
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yeah k man. extra nicely done. now thats what im talking about. Bro.
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Old 10-10-2002, 11:54 PM   #58
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UVs almost redone and new maps coming along...



Ummm...this is gonna take ages

Btw, does anyone know how could I simulate sub surface light scattering?
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Old 11-10-2002, 12:06 AM   #59
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cool man.. really cool.. :p
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Old 11-10-2002, 01:41 AM   #60
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There is a plug/shader for it at Pixho's site I think.

http://www.pixho.com

Yup.

here is a direct link:
http://www.3dluvr.com/pixho/toolbox/...hader.htm#v11a
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