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Old 02-10-2004, 09:37 PM   #1
Phopojijo
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Default Bumpmap Shadows misaligning.

For some reason -- the mastercheif's visor bumpmap doesn't display correctly.



As visible in the picture, the shadow changes over half-way through the mesh. As for the actual texture itself, the co-ordinates for some reason is set to be shifted 50% to the right of where it should be.. so the middle where the sides wrap around. I don't know WHY its mapped like that -- but it is. Any way to get the two sides to align with each other's shadows?
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Old 03-10-2004, 01:50 AM   #2
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Looks like the normals are reversed on that side. OR your UV map is only one sided posibly. it looks like its lining up to me, jus tthat it thinks the bump is going the other direction. It thinks there is a grove there when you want a bump.
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Old 03-10-2004, 11:30 PM   #3
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Okay -- made all the normals flip the same way, now I'm getting pixellation around the edges of the bumpmap



any clues? Would increasing the size of the texture help? Though I believe its already 500x500.
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