For some reason -- the mastercheif's visor bumpmap doesn't display correctly.
As visible in the picture, the shadow changes over half-way through the mesh. As for the actual texture itself, the co-ordinates for some reason is set to be shifted 50% to the right of where it should be.. so the middle where the sides wrap around. I don't know WHY its mapped like that -- but it is. Any way to get the two sides to align with each other's shadows?