I had a theory of starting it flat and then pull out the forms of the bones sort of like you do with waves or ground, but thought that's probably not how to do it. Nice to hear it's one way of doing it. I'll get to it.
I understand the deform part, but you mention skin it? Care to fill me in? Would appreciate it. Thanks for your reply.
Skinning is just the process of attatching a skin (any poly/nurbs/subd object) to a bone or set of bones for animation. AKA rigging. Select the animation set of tools ( the drop down bar), then look at them and you will see one that says skin.
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