Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 04-10-2002, 10:02 AM   #1
gazzamataz
Subscriber
 
gazzamataz's Avatar
 
Join Date: Apr 2002
Location: The Planet Apple MacTosh
Posts: 523
Thanks: 0
Thanked 0 Times in 0 Posts
Default Alf makes it to Maya

Well, Alfie finally made it to Maya! I have spent a little while learning how to paint skin weights (bit fiddly and not perfected yet) and putting a skeleton and simple rig on my character.

For the rigging I watched Jason Busby's (www.3dbuzz.com) movie which came with 3D World Mag and looked at Instant Maya which came with PLE. I wanted to get an idea about character rigging in Maya - so far not that complicated!

Thing is my model looks creasy, it was exported as a *.dxf file from A:M and looks a bit rough - anyone got any ideas why? Also selecting and hiding area to make painting weights easier was a bit of a problem, can you select a group of polys and hide others so you can get at area to paint skin weights?
__________________
Tickety boo and ta ta for a bit...
Gazzamataz
http://www.gazzamataz.com
gazzamataz is offline   Reply With Quote
Old 04-10-2002, 10:39 AM   #2
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Assuming that this is a polygon model, you could try couple of things.

1. Go in to component mode and selecl all edges. Then select Polygon -> Normals -> Soften / Harden option box: Click on All Soft and OK.

2. If it still is too rough for you, try the Polygon -> Smooth to get some more tessellation.

(can't remember the exact names of the commands but you should find them easily. Don't know how they will affect your skinning though. You might have to do it again... Hope this helps...
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote
Old 11-10-2002, 05:42 PM   #3
Oculus
Subscriber
 
Oculus's Avatar
 
Join Date: Oct 2002
Location: Murfreesboro, TN
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
Default

kbrown - Your avatar is frightening... !
__________________
- Chris L. Harkins -
Oculus is offline   Reply With Quote
Old 11-10-2002, 05:57 PM   #4
kbrown
Moderator
 
kbrown's Avatar
 
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
Thanks: 0
Thanked 8 Times in 8 Posts
Default

Don't worry. It won't bite
__________________
Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
kbrown is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
New Moderators on Simply Maya Miss_Nova Site News & Announcements 21 17-05-2011 01:24 AM
Maya Hair/Polygon Error ingram_no.7 Members Lounge 13 10-12-2010 11:27 AM
Simply Maya Resources Online Miss_Nova Site News & Announcements 1 08-12-2010 09:36 PM
LayoutTools for Maya 2011 is here... ctbram Members Lounge 1 06-12-2010 11:32 PM
Open a Lightwave file in Maya 2011 radiant777 Maya Basics & Newbie Lounge 2 04-12-2010 03:45 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.