Well, Alfie finally made it to Maya! I have spent a little while learning how to paint skin weights (bit fiddly and not perfected yet) and putting a skeleton and simple rig on my character.
For the rigging I watched Jason Busby's (www.3dbuzz.com
) movie which came with 3D World Mag and looked at Instant Maya which came with PLE. I wanted to get an idea about character rigging in Maya - so far not that complicated!
Thing is my model looks creasy, it was exported as a *.dxf file from A:M and looks a bit rough - anyone got any ideas why? Also selecting and hiding area to make painting weights easier was a bit of a problem, can you select a group of polys and hide others so you can get at area to paint skin weights?
Tickety boo and ta ta for a bit...