I'm having a small problem following this tutorial, it was written for maya2, and I'm working with v. 6.
I have already assigned a shading group and a material to a planar surface, (used a blinn with granite) what I want to do is lay a stencil of the landing pad on top of this texture and I can't figure how to do that.
The tutorial says I should just be able to click map next to color and assign the file, but since I have a granite texture chosen, when I hit what had been the button to bring up the texture assignment, it takes me to the granite color chooser.
I was trying to do it in the hypershade, but all I was able to do was make the blinn completely transparent, with just the landing pad on it.
Any help would be awesome. Thanks.