Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 18-11-2004 , 11:14 PM
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interior lighting mental ray

It's been a while since i posted something but i've been very busy studying.
This is an interior study with mental ray. Only two lights in the scene, one keylight (pointlight with mr area sphere) and one fill light ( to brighten the effect ). All materials have dgs and dgsphoton materials attached to them. only 50000 photons and 200 fg rays. All the materials have the mix20layer mr node attached so that i could mix in the dirtmap shader.
Like to know what you think of it.

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# 2 18-11-2004 , 11:41 PM
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I really need to learn how to use MR

# 3 19-11-2004 , 10:29 PM
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Me too.

Awesome render

# 4 21-11-2004 , 04:48 PM
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Thats really good, if you dont mind could you tell me how you did the wooden floor? did you use a photographed texture?

# 5 24-11-2004 , 09:38 AM
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Nicely done.. Realistic. I would say that couch looks very uncomfortable (Come to think of it, i think I saw one just like it being sold at the MOMA in San Francisco).. but I don't think that's what your concern was, considering you called it an interior lighting study. The lighting is very believable, not too flat but not too bold.

Love the Pop Art on the wall as well, nice addition. Did you use a reference room for this or did ya just make it as ya went?


eat the corn--

Last edited by neoarcadia; 24-11-2004 at 09:40 AM.
# 6 24-11-2004 , 06:05 PM
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yeah sure that is awesome rendering anyway after having done such hard work in modelling everything u could have done justice to the couch and the candles maybe a bit more feature could ha ve made it perfect...anyway lol go to run..i got to study MR TOO!

# 7 24-11-2004 , 06:08 PM
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I think the sofa fits in perfectly into this modern theme. Anyway thats brilliant work, very realistic.


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# 8 11-12-2004 , 08:35 AM
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i really like to see finished works like these, it always get the grey matter working, thinking how did he/she do that bit and that bit...

fantastic my friend, truly amazing, would like to see more of your work, different angle? 100,000 photons? perhaps user added image


well done mate

btw: how long for the 50k render and on what? computer spec?


MURPH
# 9 27-12-2004 , 05:41 AM
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I'm learning mental ray, and I just want to know, how did you get the windows to be all white like that? the only solution I've found is light fog, and that messes up caustics and gi. just curious as to what a clearly experienced mental rayer like you doesuser added image

# 10 28-12-2004 , 09:46 AM
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getting the windows to be white like that is not that diificult. The v ( of hsv ) component of the environment color is set to a number higher then one, in this scene two. The FG rays then get brighter ( like more energy ) and then make those shiny white windows.


I have a AMD 1600+ with 1024 Ram.

# 11 28-12-2004 , 11:38 AM
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wow it looks really awesome...so realistic! MR's rule user added image.

# 12 27-06-2011 , 09:02 AM
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It's been a while since i posted something but i've been very busy studying.
This is an interior study with mental ray. Only two lights in the scene, one keylight (pointlight with mr area sphere) and one fill light ( to brighten the effect ). All materials have dgs and dgsphoton materials attached to them. only 50000 photons and 200 fg rays. All the materials have the mix20layer mr node attached so that i could mix in the dirtmap shader.
Like to know what you think of it.

Its quiet impressive and looks easy to create, moreover, you have described what u did in a better way than writing a long tutorial...

# 13 27-06-2011 , 10:16 AM
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Drop an amb_Occlusion on this to help bring out the shadows abit

# 14 27-06-2011 , 08:03 PM
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This post is a little old to get some feed back (7 years)............dave




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# 15 27-06-2011 , 09:29 PM
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@sam2maddy2001
its a bit of an out-dated method with out-dated shaders. I wouldn't follow it too closely.

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