Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 28-11-2004, 02:20 PM   #1
The15thTitans
Registered User
 
The15thTitans's Avatar
 
Join Date: Oct 2004
Location: Hempstead, Ny
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default Another Female NURBS Body

I just started out at CG a few weeks ago (I just got out of High school and can't stand being idle so I've taken up a few hobbies. I already knew how to sketch pretty fairly but I wanted to aim for extreme realism. I've seen movies from Pixar like, "A Bug's life" and, "Finding Nemo" and I figured I want to do that too. ...Unfortunately The programs used to create these animation seem to be worth alot! So I obtained the MayaPLE and have been poking and stabbing here and there in it. I LOVE MAYA. Whoa!? Where'd that come from...? Anyway, After I taught myself the Cg lingo using the excellent help included I, filled to the brim with excitement and anticipation, descended upon my first project and discovered the true essence of Maya... It is 1,000,000,000.0009% problem solving and .0001% activity. I gasped for air and was pulled in. I've drawn up possibly hundreds of concept art to be modeled in Maya. My hands becoming red as I floated in heaven. Ok, I'm trying to create a seamless Nurbs female. I understand that, due to some kinks in the equation, it may be really complicated to Combine two surfaces. I have tried Filet blend tool and it works great! I was going to marry it when someone malevolently pointed out that you can't marry a script. (Meany!) I also realized that I should be glad I didn't marry it because it sometimes leaves tiny seams where, horrifiyingly enough, I find that someone has taken out my model's vital organs! I need help creating a seamless model of a female. O.o
The15thTitans is offline   Reply With Quote
Old 28-11-2004, 02:31 PM   #2
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,982
Thanks: 33
Thanked 532 Times in 471 Posts
Default

Convert it to polys by going to Modify>Convert>NURBS to Polys>Option box. Choose control Points. Combine, and merge all the polys. Then just go to Modify>Convert>Polys to Subds. Then press 3. If you want to know more, watch the free cartoon dog tutorial.
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
Old 28-11-2004, 02:45 PM   #3
The15thTitans
Registered User
 
The15thTitans's Avatar
 
Join Date: Oct 2004
Location: Hempstead, Ny
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks! I'll do that. I post the pic for you when it's done
The15thTitans is offline   Reply With Quote
Old 28-11-2004, 02:53 PM   #4
The15thTitans
Registered User
 
The15thTitans's Avatar
 
Join Date: Oct 2004
Location: Hempstead, Ny
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Oh yea and by the way... Heres the NURBS model I was doing all last night. It might help for you guys to critique without decrimination. Just don't use any weapond from Unreal Tournament... They hurt.
Attached Thumbnails
 
The15thTitans is offline   Reply With Quote
Old 28-11-2004, 03:00 PM   #5
The15thTitans
Registered User
 
The15thTitans's Avatar
 
Join Date: Oct 2004
Location: Hempstead, Ny
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default ...Again

...And a 3/4 angle. I'm following peltra's advice real quick (but not quickly) and my next post may be within the next hour. I dread polys but if it does the job then...
Attached Thumbnails
 
The15thTitans is offline   Reply With Quote
Old 28-11-2004, 03:07 PM   #6
The15thTitans
Registered User
 
The15thTitans's Avatar
 
Join Date: Oct 2004
Location: Hempstead, Ny
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default

..and a last look at the side
Attached Thumbnails
 
The15thTitans is offline   Reply With Quote
Old 28-11-2004, 05:52 PM   #7
The15thTitans
Registered User
 
The15thTitans's Avatar
 
Join Date: Oct 2004
Location: Hempstead, Ny
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok, I just converted to subdiv from poly. being that I have very little experience in edited polygonal surfaces, I think I did ok. When I got to Subdiv however I was way out of my league. My beautiful, perfected body became a weird used circuit board look alike. any advice? Is this normal? Is it safe to convert back to NURBS?
The15thTitans is offline   Reply With Quote
Old 28-11-2004, 05:55 PM   #8
The15thTitans
Registered User
 
The15thTitans's Avatar
 
Join Date: Oct 2004
Location: Hempstead, Ny
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default

...?
Attached Thumbnails
 
The15thTitans is offline   Reply With Quote
Old 28-11-2004, 08:40 PM   #9
ereitz
Subscriber
 
ereitz's Avatar
 
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
Thanks: 0
Thanked 0 Times in 0 Posts
Default

The model is technically pretty messy but you did a very good job of getting the shape. That's the hardest part actually. Learning 3d software is just learning a new tool.

If I were you I'd start by mastering polygon modelling. Subds are just an extension of polygons and Nurbs are more difficult technically. They can wait.
__________________
Check out the subsurfacescattering on my tongue...

<a href="http://www.reitzmachine.com">www.reitzmachine.com</a>
ereitz is offline   Reply With Quote
Old 28-11-2004, 09:14 PM   #10
Kerosene
Subscriber
 
Kerosene's Avatar
 
Join Date: Jul 2004
Location: England
Posts: 171
Thanks: 0
Thanked 0 Times in 0 Posts
Default

First thing, nice proportions. Uv come apart a bit when doing the conversion though. When u convert to polys u need to combine the legs to the body. then convert to sub-d's. Like peltra said download the free cartoon dog tutorial here at simplymaya to get a feel on how to use nurbs, polys, and sub-ds
Kerosene is offline   Reply With Quote
Old 28-11-2004, 09:32 PM   #11
The15thTitans
Registered User
 
The15thTitans's Avatar
 
Join Date: Oct 2004
Location: Hempstead, Ny
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default

erietz I'll follow up on that. Thanks
The15thTitans is offline   Reply With Quote
Old 29-11-2004, 03:27 PM   #12
The15thTitans
Registered User
 
The15thTitans's Avatar
 
Join Date: Oct 2004
Location: Hempstead, Ny
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default

oh sorry Kerosene didn't see you, Thanks, I already have an idea what the human figure looks like because I love to draw. ...That and I had a nice asian (front and side) to use as a reference.The legs were combined when I converted. I dont think I need help too much on the NURBS but it will help out on the polys and subdivision. Thx. again
The15thTitans is offline   Reply With Quote
Old 30-11-2004, 11:55 AM   #13
noanswer42
Subscriber
 
Join Date: Nov 2004
Posts: 59
Thanks: 0
Thanked 0 Times in 0 Posts
Default

They were combined when you converted? Or are you saying they had already been combined when you converted to SubD in that picture?
noanswer42 is offline   Reply With Quote
Old 30-11-2004, 05:14 PM   #14
The15thTitans
Registered User
 
The15thTitans's Avatar
 
Join Date: Oct 2004
Location: Hempstead, Ny
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I combined the surfaces after converting to polygons. Then converted to Subdiv.
The15thTitans is offline   Reply With Quote
Old 01-12-2004, 12:14 AM   #15
The15thTitans
Registered User
 
The15thTitans's Avatar
 
Join Date: Oct 2004
Location: Hempstead, Ny
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
Default THANKS!

THANKS GUYS!!! The cartoon dog tuturial really helped...alot! I'm getting greedy to start on more projects too!! Thanks!
The15thTitans is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Female Head, Marlon John marlonjohn Work In Progress 18 13-01-2011 08:44 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.