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Old 19-12-2004, 02:35 PM   #1
ereitz
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Default alien warrior

Hi guys - well, I've posted now and again the last few months and never really finished anything Bad me.

Anyway - I think this project is going to get to a more final stage. I'm modelling for the latest cgtalk challenge and thought I'd post it here as well.

All comments and critiques are appreciated - give it to me!
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Old 19-12-2004, 02:39 PM   #2
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btw. it's polymodelled in Maya 6.0 using extrude, split poly, apend to poly, create poly, merge vertices, move verts and sculpt poly (mostly 'smooth poly'), etc. Standard poly techniques. The torso is pretty much meant to match human anatomy so you can critique it on that basis if you like.

Design is my own. Texturing is rough.

I took the head into ZBrush, detailed it and am using a displacement map on subds. to render with Mental Ray.

All geometry is in quads with my render solutioni in mind
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Old 19-12-2004, 03:20 PM   #3
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Wow, very nice! I love his gloves, there so cool!
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Old 19-12-2004, 04:08 PM   #4
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thanks RubberChicken! I had fun modelling them thinking of all the ways he could use his hands as cutting weapons
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Old 19-12-2004, 06:25 PM   #5
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boots wimpy no more.

i was told the boots were looking a little weak.

update:
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Old 19-12-2004, 07:19 PM   #6
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I thought the boots were cool before, but the new ones are definetly better

Not a big fan of the head design though, other than that, cool model and, as the last one, very nice and clean mesh! Keep up the good work
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Old 21-12-2004, 10:04 AM   #7
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I like you character style
Reminds me a samurai fighter.

good work

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