Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 20-12-2004, 06:33 PM   #1
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default so glad to be back modeling:)

Hey guys I miss you all!..I just finished my last semester and hopefully I am graduating .
now at least I dont need to deal anymore with history math etcc...all the things i dont care about.
I already feel rusty with maya , but i decided am going to dedicate my next few weeks and patch model a head of brando.
I checked some of your work and I must say you all got so much better!! ......hope to hear from you
kisses
Anita
Attached Thumbnails
 
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 20-12-2004, 08:31 PM   #2
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Hey Anita
I'm not one for patch modelling but this is looking promising. Dont forget to keep those spans low as possible. Look forward to the rest

_J
Jay is offline   Reply With Quote
Old 20-12-2004, 08:40 PM   #3
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

yea Jango its a whole thing attach detach ..etc..its crasy but
i like being able to do stuff in all ways
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 20-12-2004, 08:45 PM   #4
Jay
Senior Modeler - Framestore
 
Jay's Avatar
 
Join Date: Feb 2003
Location: UK
Posts: 6,234
Thanks: 39
Thanked 425 Times in 381 Posts
Default

Cool, a bit of variety never hurts does it!!:p

_J
Jay is offline   Reply With Quote
Old 20-12-2004, 09:09 PM   #5
RickStefani
Registered User
 
RickStefani's Avatar
 
Join Date: Sep 2003
Location: USA
Posts: 658
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Great start and welcome back.
RickStefani is offline   Reply With Quote
Old 20-12-2004, 09:45 PM   #6
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thankxxx Rick yeah now am done with school thats it..!! if ever i have to take classes again it would b for this stuff!!!!
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 20-12-2004, 11:46 PM   #7
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

as usual the image references are screwy ..uhh sorry i felt something was wrong with the head.I had already brought the eyes closer since u notice that the only profile i have of him is far from perfect.so i am using deformers now to bring the ear closer as weel instead of redoing the curves..
Attached Thumbnails
 
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 20-12-2004, 11:48 PM   #8
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I have not complicated myself with a lot of curves at the begining just the basics...I tried using the birail to get surfaces but it droves me nuts coz i think the curves have to be touching instead i used boundary ..much better
Attached Thumbnails
 
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 21-12-2004, 12:06 AM   #9
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

this is gona b a pain in the b*8 but thats the challenge right
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 21-12-2004, 10:01 AM   #10
Pixelwelder
Registered User
 
Pixelwelder's Avatar
 
Join Date: Dec 2003
Location: Lisbon
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
Default

COOL!!!!classea are over
i wish i could have time to have classes for maya too.

Anyway i think you are in the right way and looking god what you are doing so far.

Helder Real
__________________
weld some pixels !!!
Pixelwelder is offline   Reply With Quote
Old 21-12-2004, 08:40 PM   #11
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thankx PixW.I just noticed yeasterday that my curves where kinda not clean so i went crasy and restarted from the begining .what i mean not clean is that if the curve points are not evenly alligned when u birail the isoparms are all over the place and it doesnt give a nice surface.i need a clean model i wana add it to my real
Attached Thumbnails
 
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 21-12-2004, 08:44 PM   #12
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

the neck was also tilted forward which made him look more like creature..any coments from u guys would be great later on.

One good thing that happened today ..I almost thought it was my graphics sard that went bad
coz everytime i rendered with maya i had some kind of like a rainbow effect on my surface ..well if any of u ever had or have this problemm...i found the solution! its a stupid thing ..for some reason my pc image resolution went down from 32 bit to 16..so that was it i put it back to 32! ..duuhhhh
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 21-12-2004, 08:50 PM   #13
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

i duplicate the nose after birail so i can sculp little details as i go on...then delete the detail..i'm just telling u guys this so that if anyone out there is interested in patch modeling maybe this would help//
Attached Thumbnails
 
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote
Old 21-12-2004, 11:38 PM   #14
NextDesign
Technical Director
 
NextDesign's Avatar
 
Join Date: Feb 2004
Posts: 2,982
Thanks: 33
Thanked 532 Times in 471 Posts
Default

Looks nice mate. Keep going!
__________________
Imagination is more important than knowledge.
NextDesign is offline   Reply With Quote
Old 22-12-2004, 12:42 AM   #15
anita
Subscriber
 
anita's Avatar
 
Join Date: Mar 2003
Location: Beverly Hills
Posts: 712
Thanks: 0
Thanked 0 Times in 0 Posts
Default

hey Peltra nice to se u around!
__________________
Alpha Gamma Sygma.
anita is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.