Hey guys I miss you all!..I just finished my last semester and hopefully I am graduating .
now at least I dont need to deal anymore with history math etcc...all the things i dont care about.
I already feel rusty with maya , but i decided am going to dedicate my next few weeks and patch model a head of brando.
I checked some of your work and I must say you all got so much better!! ......hope to hear from you
as usual the image references are screwy ..uhh sorry i felt something was wrong with the head.I had already brought the eyes closer since u notice that the only profile i have of him is far from perfect.so i am using deformers now to bring the ear closer as weel instead of redoing the curves..
I have not complicated myself with a lot of curves at the begining just the basics...I tried using the birail to get surfaces but it droves me nuts coz i think the curves have to be touching instead i used boundary ..much better
thankx PixW.I just noticed yeasterday that my curves where kinda not clean so i went crasy and restarted from the begining .what i mean not clean is that if the curve points are not evenly alligned when u birail the isoparms are all over the place and it doesnt give a nice surface.i need a clean model i wana add it to my real
the neck was also tilted forward which made him look more like creature..any coments from u guys would be great later on.
One good thing that happened today ..I almost thought it was my graphics sard that went bad
coz everytime i rendered with maya i had some kind of like a rainbow effect on my surface ..well if any of u ever had or have this problemm...i found the solution! its a stupid thing ..for some reason my pc image resolution went down from 32 bit to 16..so that was it i put it back to 32! ..duuhhhh
i duplicate the nose after birail so i can sculp little details as i go on...then delete the detail..i'm just telling u guys this so that if anyone out there is interested in patch modeling maybe this would help//
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