Hey Nitro, thanks for the email, sorry folks, been super busy.... surprise, surprise..
Anyhoo, for the animation, I just placed the pic in the bg layer of a comp in my compositor, and just simply moved it to the left as the animation played. Simple.
But, if you want a more realistic environment, check out the file (mini-tut) that I made tonight using the link below.
I placed a horizontal nurbs plane from the left-most viewable side of the camera view in the animation, all the way to the right-most side of the camera animation.
So, of your camera aims to the left, then pans/tilts right for example, make sure the plane extends slightly to the left of the view, a little out of frame, all the way to the right extent of the right pan, again, a little out of frame to the right.
Then use a bend modifier to bend the plane to maintain the psuedo-paralax arc of the camera.
DOWNLOAD my 2 Maya 5 scenes, and a Cinepak-encoded AVI showing the steps in this one RAR file HERE.
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS