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Old 27-05-2005, 07:49 PM   #16
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if you get stuck i can email you/post a scene file that shows what its suppost to look like through the steps
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Old 27-05-2005, 08:44 PM   #17
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if you get stuck i can email you/post a scene file that shows what its suppost to look like through the steps
That would be great..

or if you could have a look at my scene as it is now, and maybe tell me whatīs wrong? I thought it looked right for a long time, but I canīt get the next set of 6-siders to fit in...

Iīm starting to get an idea that thereīs something fundamentally wrong.

Itīs really not good for my faith in my modelling skills that something as apparently simple as a soccer ball can cause so many problems, but I guess thereīs a lesson to be learned in that too hehe.

Anyway, youīve been great so far so maybe you could have look at my scene?
Attached Files
File Type: mb fodbold2.mb (62.2 KB, 23 views)
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Old 27-05-2005, 08:54 PM   #18
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Originally posted by MixX
That would be great..

or if you could have a look at my scene as it is now, and maybe tell me whatīs wrong? I thought it looked right for a long time, but I canīt get the next set of 6-siders to fit in...

Iīm starting to get an idea that thereīs something fundamentally wrong.

Itīs really not good for my faith in my modelling skills that something as apparently simple as a soccer ball can cause so many problems, but I guess thereīs a lesson to be learned in that too hehe.

Anyway, youīve been great so far so maybe you could have look at my scene?
i helped you out a bit on the ball you were working on, you copied the other half but you also have to rotate it.
take a look at the scene file to see what i mean.
i also included the balls starting from start to finish that you should be achieving.

right click save as

http://www.3d-dan.com/crxpics/fodbold3.mb

once you get thoes last holes all filled, select all the polys and go poly>combine
then merge verticies and you are home free
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Old 28-05-2005, 11:40 AM   #19
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Thank you very much. Finally got it.. had a few frustrated hours last night, went to bed, and when I woke up I got it right the first time around, for some absurd reason I love weekends.. normally I never have time to test the ideas I get during the night.

Got a ball finished, and textured it too.. this is the classic "black and white" football, but Iīm going to experiment with the texture and see what I can make it do as soon as Iīve posted this.

Thereīs two pics, the first one is from distance:


and the other a closeup:


Dan, youīre The Man (ok sorry for that one, but couldnīt resist...)
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Old 28-05-2005, 10:16 PM   #20
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hey. no problem
glad you got it, you definitely need to take a minute and just think about strategy when making something like a soccerball, but once you get it it makes much more sense.

now hopefully when someone else decides they wanna try it they can just pull up this thread and catch on like how you did.

im still looking for a good way to lay stripes around the ball easily with a nice texture, maybe someone can add to this thread and help with the texturing
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Old 28-05-2005, 11:32 PM   #21
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I made this texture today, just didnīt get around to uploading it...

I think it is rather nice:



The thing I did was to planar map each "patch" separately, though all the 6-sided patches were then placed "on top" of each other in the actual texture, and so were most of the 5-sided ones, apart from the top and bottom 5-sided patches, which were keps unique, for things like the Adidas logo.

Hope it might help a bit. I canīt go into much more detail than that since Iīm not really a texturing pro, but Iīll be happy to help in any way I can if you run into some problems.
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Old 29-05-2005, 09:07 AM   #22
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yeah, that looks really good, nice work.
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