your algorityhm comtrol should not be this high.
for you character, SSS is really calcuated by the size of the object per say.
1s problem i notice, your diffuse weight is set to 0.000
hence no color info besides the epidermal scatter color, which is why its so pink without any sort of contrast.
here is a shot of my setting for the SSS of this head.
which is used in a mix8 shader with other shaders applied to the head.
*falloff controls the wieght overall of the SSS calculation.
the back SSS color and weight is how lets say how red an ear looks at certain angle with a rim light or a back light.
P.S. why do u have a dirt map shader in there, and where are u plugging it into??