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Old 12-10-2002, 03:26 AM   #1
Raedius
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Default Ahhh, how the bugger to you remove an image plane?

Ahhh, how the bugger to you remove an image plane??

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Old 12-10-2002, 04:00 AM   #2
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Hah, I had the same problem for so long, and I still haven't found out, so I just make a poly plane with my reference textured on it.
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Old 12-10-2002, 04:49 AM   #3
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I have the same problem too! How do you rid it? Its probobly best to just make a poly plane like Blinn said... You can have more options with it...
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Old 12-10-2002, 01:28 PM   #4
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get the name of ur image plane and delete it from ur hypergraph
i wud never use image planes cos theyre so slow, just do what blinn sed, use a lambert shader
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Old 12-10-2002, 07:46 PM   #5
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go to the image plane attributes and select NONE in the RGBA (sorry i dont remember what was the name of that combo box)
column.
That should do it. or remove the source file of the image file .. that will do too
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Old 12-10-2002, 11:09 PM   #6
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Originally posted by Nem
get the name of ur image plane and delete it from ur hypergraph
i wud never use image planes cos theyre so slow, just do what blinn sed, use a lambert shader
I agree, better use nurbs planes.
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Old 13-10-2002, 01:08 AM   #7
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Select your camera, then in Hypershade click on View Upstream and Downstream Connections, then delete the image plane

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