Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 17-02-2005, 02:15 AM   #1
JSand4325
Registered User
 
JSand4325's Avatar
 
Join Date: Feb 2005
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Default Eagle Globe and Anchor

Hi I'm a total noob when it comes to Maya, I've done some tutorials and I think I know enough basic modeling to try my first project. I'm gonna need a lot of help and I'm gonna ask some stupid questions, so if you guys could help me taht would be great.

My brother is returning from Iraq on Tuesday and I want to hopefully have this done by the time he gets home. It's the Marine Emblem.


The first one is a basic image of what I want to model


This one is a bit bigger but some of the parts are harder to distinguish


This one is what it looks like pinned on the uniform, I'm thinking of maybe making it this color/texture, I will definitely be making it this shape though, only half the sphere etc.


If you guys could give me an idea of how I should start out that would be great, I was thinking of making the globe first, and using Sub-D's cause I know I can make the creases easily that way, but I don't know how I'll do the extruded land masses yet :/
JSand4325 is offline   Reply With Quote
Old 17-02-2005, 03:24 AM   #2
mhcannon
Subscriber
 
mhcannon's Avatar
 
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Thanks: 0
Thanked 9 Times in 8 Posts
Default

First off, be sure to thank your brother for his service, sacrifice, and commitment. And be sure to let him take long showers, eat properly cooked meals, and to dress very casually... all pleasures that have probably been denied him for a while.

As for the emblem. You could model the U.S. flat then use non-linear bend deformers to match it to the globe surface. The rope could be a cube face extruded along a path (if you extrude it with enough divisions and turn on twist). The anchor could be an extruded and beveled polygon shape. The bird could be a pain if you're wanting to model all the feather details. Notice I use "could" often, thats because there are any number of ways to get the same results.

Here's a larger googled reference with clean lines: http://www.msiac.dmso.mil/journal/graphics/PMTR24.jpg
I can sent you larger reference in vector or rastor format. I run a Navy Graphics shop, so we use this emblem a lot.
mhcannon@hawaii.rr.com
__________________

AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."

Last edited by mhcannon : 17-02-2005 at 07:14 AM.
mhcannon is offline   Reply With Quote
Old 17-02-2005, 06:30 AM   #3
JSand4325
Registered User
 
JSand4325's Avatar
 
Join Date: Feb 2005
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thankyou very much for your imput, the link is dead by the way.

I'm gonna start on this tomorrow if I get to it after homework and stuff.

Hope to have something up for critique soon!
JSand4325 is offline   Reply With Quote
Old 17-02-2005, 06:43 AM   #4
mhcannon
Subscriber
 
mhcannon's Avatar
 
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Thanks: 0
Thanked 9 Times in 8 Posts
Default

Link just had an extra period in it. Should work now.
__________________

AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
mhcannon is offline   Reply With Quote
Old 17-02-2005, 07:05 AM   #5
Billy_Cat
Registered User
 
Billy_Cat's Avatar
 
Join Date: Aug 2004
Location: USA, CA
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Good Luck! Its nice of you to do this for your brother.
Billy_Cat is offline   Reply With Quote
Old 17-02-2005, 08:26 PM   #6
JSand4325
Registered User
 
JSand4325's Avatar
 
Join Date: Feb 2005
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Default

How do you suggest I make the creases in the globe? I used Sub-D's but by the time I got the crease complex enough to look good it was taking up alot of memory and running slowly, I also tried nurbs but the crease was too wide. Should I just wait to do the creases later?
JSand4325 is offline   Reply With Quote
Old 17-02-2005, 08:40 PM   #7
RubberChicken
Subscriber
 
RubberChicken's Avatar
 
Join Date: May 2004
Location: That place with all those people
Posts: 1,041
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Intresting thing to model, and a nice thing to do for your bro
Leave the creases untill last, they can eaisely be done with a bump map.
__________________
Watch Space Wars at www.3dden.co.uk now!
__________________________

My pin number is XXXX
RubberChicken is offline   Reply With Quote
Old 17-02-2005, 08:51 PM   #8
JSand4325
Registered User
 
JSand4325's Avatar
 
Join Date: Feb 2005
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Default

ah bump map, ok don't know how to do that yet, I'll have to look up some tutorials
JSand4325 is offline   Reply With Quote
Old 17-02-2005, 08:57 PM   #9
mhcannon
Subscriber
 
mhcannon's Avatar
 
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Thanks: 0
Thanked 9 Times in 8 Posts
Default

bump mapped polygon sphere.

Heres a simple test render:
Attached Thumbnails
 
__________________

AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
mhcannon is offline   Reply With Quote
Old 17-02-2005, 08:58 PM   #10
mhcannon
Subscriber
 
mhcannon's Avatar
 
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Thanks: 0
Thanked 9 Times in 8 Posts
Default

here's the simple test pattern for bump. You would of course put more work into it, but it gives you the basic concept. In the material attribute, this would be assigned to the bump channel.
Attached Thumbnails
 
__________________

AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."

Last edited by mhcannon : 17-02-2005 at 09:11 PM.
mhcannon is offline   Reply With Quote
Old 17-02-2005, 09:05 PM   #11
JSand4325
Registered User
 
JSand4325's Avatar
 
Join Date: Feb 2005
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Default

can I use a bump map for the extruded continents too?
JSand4325 is offline   Reply With Quote
Old 17-02-2005, 09:33 PM   #12
mhcannon
Subscriber
 
mhcannon's Avatar
 
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Thanks: 0
Thanked 9 Times in 8 Posts
Default

Absolutely...
test render:
Attached Thumbnails
 
__________________

AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
mhcannon is offline   Reply With Quote
Old 17-02-2005, 09:34 PM   #13
mhcannon
Subscriber
 
mhcannon's Avatar
 
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Thanks: 0
Thanked 9 Times in 8 Posts
Default

Test bump pattern...

Note: I mapped to a full sphere, which is why the land mass is squished. If you were to "unwrap" the globe it would not be a square skin.
Attached Thumbnails
 
__________________

AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
mhcannon is offline   Reply With Quote
Old 17-02-2005, 10:01 PM   #14
JSand4325
Registered User
 
JSand4325's Avatar
 
Join Date: Feb 2005
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
Default

cool thanks alot I don't think I'll have the time to work on this much today, cause I have some papers due, but your suggestions will be very helpful when I get to it, thankyou!
JSand4325 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.