Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 26-02-2005 , 11:45 AM
urvinism's Avatar
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Join Date: Feb 2005
Location: Lithuania, Klaipeda
Posts: 83

A rat

I am now trying to model a rat, or something like rat.
I usualy start modeling with subdiv and then convert it to a polygon, then i model other body parts convert them to polygons too and then combine everything, delete the faces i dont need and then I merge vertices one by one and, finaly, i smooth everything. Am I on the right way?

And I also need some help with fur. How to make a fur on a ploygon? Do I need just a very good uv map? If you know any tips related with fur, please, share them. Thanks.

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# 2 26-02-2005 , 01:06 PM
RubberChicken's Avatar
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Join Date: May 2004
Location: That place with all those people
Posts: 1,041
Nice start, but most people normally start with polygons and then convert to sub-d's.


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