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Old 26-02-2005, 11:45 AM   #1
urvinism
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Default A rat

I am now trying to model a rat, or something like rat.
I usualy start modeling with subdiv and then convert it to a polygon, then i model other body parts convert them to polygons too and then combine everything, delete the faces i dont need and then I merge vertices one by one and, finaly, i smooth everything. Am I on the right way?

And I also need some help with fur. How to make a fur on a ploygon? Do I need just a very good uv map? If you know any tips related with fur, please, share them. Thanks.
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Old 26-02-2005, 01:06 PM   #2
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Nice start, but most people normally start with polygons and then convert to sub-d's.
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