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Old 02-03-2005, 02:24 PM   #1
holaco
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Default uv channel

I'm trying to find a way to Render the UV channel like Max and LW can, So that I can use it later to apply a texture to the Object in Digital Fusion (with the Texture tool), Or
with Combustion...
(Uv Channel is like an Alpha Channel that stores the UV info of the Object)
Also is there a way to Render an Object ID or Matirial ID?
It seems that Maya doesn't Render RLA as Max does. and I couldnt find any Option In Maya Render or MentalRay...

Is that possible trough a plugin maby? Did anybody hear or read about somthing like this?
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Old 02-03-2005, 04:35 PM   #2
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Um sounding vaguely familiar from my days of using lightwave, show an example ?
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Old 02-03-2005, 04:50 PM   #3
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wouldn't that be the same as Maya's UV snapshot?
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Old 02-03-2005, 04:58 PM   #4
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thats what i thought but then he said stuff about compositing :S
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Old 04-03-2005, 08:50 AM   #5
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Ok, too technical for me.

Try at FXGuide.com
This might be of interest also: http://www.fxguide.com/article25-print.html

Good luck and let us know if you figure it out
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