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Old 05-03-2005, 08:51 PM   #1
Brunswick
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Default Reflective Surface

Hey everyone. I am trying to make a surface reflect the objects around it. Was wondering if anyone could help me with this problem. Used to animate a little in 3D Studio Max but that was like a year or so and am a little lost in Maya.

Thanks

Josh
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Old 05-03-2005, 11:11 PM   #2
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Simple answer, increase the shader's reflectivity and render using raytracing.

Complex answer, too long to go into, but there are several attributes which help make realistic reflections.
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Old 06-03-2005, 06:41 AM   #3
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Thanks I have been messing around with these for a while now and still can't get the desired effect that I want. What I am trying to do is make a realistic eye ball. And I am trying to make it reflect realistically. I realize that this is complex but even a starting point for the long version would be greatly appreciated.
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Old 06-03-2005, 06:57 AM   #4
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You're in luck... I happen to know of a great eyeball tutorial. This covers not only the reflection, but the model and bump as well.

http://www.andrew-whitehurst.net/eyeTut.html
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Old 06-03-2005, 07:19 PM   #5
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Wow that is an awsome tutorial thanks a lot.
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