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Old 06-03-2005, 11:36 PM   #1
RisTar
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Default UVmapping low poly characters

Hi , im working a lot with low poly characters
and when i uvmap them everything is going great including the head the torso the hands and the items . my biggest problem with uvmapping is on the simple stuff , like the leg and arm
both cylinders , but when im using cylinderical projection
all im gettin is a big mess ,,, both the cheacker map look and the uvmap . i rotate the cylinderical projection in the right direction scale and move but the uvmap still no looking good . some1 can give me some tips on how to uvmap those areas ??

for example , my batman character
can any1 tip me on how to uvmap the legs and arms ?
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Old 07-03-2005, 12:16 AM   #2
mtmckinley
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I generally use Auto mapping and piece it together by hand.
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Old 07-03-2005, 10:40 PM   #3
RisTar
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Thanks..
i usually did not used auto mapping for cylinders objects .
i had some problem with the arm and the auto map
but i was able to fix that arm in dffrent mapping but the leg went just fint with auto mapping so it turn out to be great tip ..
thanks
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