cheers for the comments..
The way i did the water was to make a nurbs plane, then i just applied the water shader to it. I used Fractal bump map to make it look like there was a slight wind..
Then to do the ripples, i created another plane, and placed it over top, added the exact shader as the last one, and made a bump map by useing the ramp, and makeing it a circular ramp, to give it the ripple effect.
You always crit my work. i appriciate that..
I was wondering why its not so hazy now, and i think the reason is, cause i have a ambient light in the scene, i turned it down and cause i felt it was takeing away too much definition of the shadows being cast by the directional light (sun). So i kinda like the more contrast look.
Thanks again guys.
There's nothing normal about normals. In FACT i think the are abnormal.