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Old 16-03-2005, 03:08 PM   #1
gazzamataz
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Default Talking Cube

I know this problem may be blindingly obvious to you lot but I am a bit rusty and thought I'd ask since tour so nice!

Anyway I made this talking cube, did the animation then plonked a shader on it. When I rendered it the shader didn't move with the surface... How do you nail the texture to the surface or should I have textured it before animating?
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File Type: zip cube_talk.zip (169.5 KB, 31 views)
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Old 16-03-2005, 05:10 PM   #2
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im pretty sure you just have to parent the texture node to the cube by selecting it and then shift select the cube and hit p

although now that i think about it, i dont think this works for deformation, only for movement in x y or z
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Old 17-03-2005, 10:08 AM   #3
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Yup you were right Turbo, it only works for the x,y, and z scenario... although I had forgotten that one

I have tried plonking a file texture on it mapping it to the poly faces but that don't work either... someting apparently so easy is turning out to be a pain in the cyber...

Have a look to see what you think, it might just be my old age creeping in
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File Type: zip cube_talk_clouds.mov.zip (98.7 KB, 20 views)
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Old 17-03-2005, 11:33 AM   #4
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To my knowledge, you should complete the modelling, UVing and texturing before you start any animation.

I'm sorry I'm not too sure how to solve your problem though

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Old 17-03-2005, 02:22 PM   #5
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Same thing happens when you use CPS to model and animate. I layed out all the UVs on my finished model, built the skeleton, painted the weights, only to find my texture swimming through the model. Unfortunately I can't remember how I fixed it!
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