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Old 18-03-2005, 09:01 AM   #1
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Default Combining Polygons

How can I merge/join/seam etc the highlighted verteces so that the torus and cylinder appear to be as one?

This is to be the upper torso of a futuristic soldier. What I have so far is the breast plate (torus) and the neck collar (cylinder)

Apologies if this doesn't make complete sense I'm trying to do a million plus things at once.
If you believe in telekinesis, raise my right hand.
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Old 18-03-2005, 10:15 PM   #2
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heya, im pretty darn new to Maya too, 2 weeks old baby. hahaha.

but i think the steps are..

1) combine the two objects together (Polygon>Combine)
2) select Vertices u want to merge, then Merge Vertices (Polygon Edit>Merge Vertices)

the Merge Edges are similiar, but u must be in wireframe mode, or have wireframe on shaded..

and if sometimes nothing works, after all the steps... check Normals (Display>Polygons>Normals). Long lines should be coming out (like Hellraiser).

If the combined object have its Normals fixed, but still can not merge... i have no idea how.... because IM STUCK ON IT NOW.
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