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Old 25-03-2005, 01:23 PM   #1
publicFunction
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Default Flickering Bump Map

Hey,

I am in the middle of a dynamics showing cloud/smoke from the rear of an asteroid is it hurtles through space.

But I seem to have hit a snag....

Asteriod 5 Mov (Use WMP to play)

the bump map seems to flicker as it plays, as if every frame has a difference bump map setting. I am not using default lighting, but 2 area lights to light the scene. motion blur has been added also (default settings)

Does anyone know why this is happening? Is it the lighting type I am using?

Thanks

PS. Here's a still image
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Old 25-03-2005, 02:49 PM   #2
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Default

you may need to parent the shader node to shape node to prevent this from happening. Either that you maybe baking the material that contains the bump?
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Old 27-03-2005, 02:33 PM   #3
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mhcannon,

Thx for the advise...

I have removed the textures and have redone it. and tidied up the cloud particles and lengthed them.

The new texture setup seems to have sorted the issues I faced.

Here is a link to the new animation...

Asteroid 6 (Try not ot watch this in Quicktime as its jerky at the start, use WinMP)

Heres a screeney
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Old 05-04-2005, 12:48 PM   #4
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Having sorted this I now know it was a fool thing to do to apply a 3D texture as a bump map, once I used a 2D one everything was OK suprisingly...

DO'H

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