Creating skin textures using the Sky0.91 plugin
I was experimenting with a blinn shader today to create a 'fake radiosity' effect using the Sky0.91 shader (found at Highend 3d).
The sky shader plugin is useful for creating self shadow in the cracks and crevices of objects similar to 'Ray Diffuse' but without the grain effect and much quicker to render. Blah, blah, blah..
Sorry to rave, my question is:
Has anyone experimented with this plugin as far as connecting its ouput colour to various inputs on a blinn shader (via connection editor) to create skin or similar shaders?
The main inputs are in ambient and Incandescence, but there are many more inputs available as seen in the connection editor.
More input (ha ha ha) would be great
Mayan elder......only in years.....