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Old 20-06-2005, 07:11 AM   #211
vedic kings
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Now you should have something like this.
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Old 20-06-2005, 07:16 AM   #212
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you should make yourself a free photo bucket account (www.photobucket.com), then you couldve made these instructions in one post


sorry for interupting...
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Old 20-06-2005, 07:23 AM   #213
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6. Middle mouse button Surface Luninan, drag over ramp> in the drop down list go to other, now connect Out Value to V Coord.
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Old 20-06-2005, 09:01 AM   #214
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Thanks 13uRneR!

Now it should look like this image (I hope you are following)


7. Now middle mouse button drag ramp over Surface Shader > Other > in the connection editor, connect Out Color to Out Color.



8. In your ramp attributes under ramp, set your colors that you want to use and set your Interpolation to none, to get that cartoon shader look.



9. Now to get that outline!

Go to your Shading Groups > find your SurfaceShader 1SG > in Attributes click on mental ray > contour shader to open up the mental ray materials.



10. in the mental ray materials click on contour_shader_simple



Now you should have a contour shader simple, set the Width to 0.050 (for the lines I have on my models) The higher the numer the wider the lines, the lower the thinner.



11. Now go to your render gobal> render using to mental ray. Set your min sample level to 1 and max sample level to 2.

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Old 20-06-2005, 09:03 AM   #215
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Now go to Contours, enable contour rendering. Then click on contrast shader under custom shader.



Click on contour_contrast_funtion_levels in the mental ray material under contour contrast.



Set the settings like this in the attribues.



Now click on store shader.




Now click on contour_store_function1.



OK, now the camera.

Create a camera in the attributes make the environment background a lighter color so you can see the line. Under mental ray click on output shader.



Then click on contour_composite.



Now render!!

Hope you understood everything, if you or anyone have any qusetions just ask, and i'll be more then happy to help

Good luck!

Vedic
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Last edited by vedic kings : 20-06-2005 at 09:06 AM.
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Old 20-06-2005, 10:49 AM   #216
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this is off topic but vedic you got PM from me so reply
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Old 20-06-2005, 10:59 AM   #217
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Hi mate... Amazing shader you got there and thanks for walking us through the process. Just wondering if you could explain how to improve my rendered image... or even if you could point me to a few variables I could maybe "muck around" with to get a restult ?


Thanks in advance, and again thanks for explaining the shader to us

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Old 24-06-2005, 07:46 PM   #218
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Hi jhaydock

What toon shader are you using?
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Old 25-06-2005, 02:14 AM   #219
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Hey guys

I finally got some time today to do more work on my devil chick I have been moving to another place.

I plan to add more to the arms and legs as well as hands and boots.

Hope you guys like the progress.

I should have more update tonight!


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Old 25-06-2005, 03:10 AM   #220
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one word... niceness

I know thats not a word, but Im using my artistic liscense
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Old 25-06-2005, 03:16 AM   #221
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Lol Thanks man!
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Old 25-06-2005, 06:55 AM   #222
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here is a little update, not much, I just worked more on the boots.

Heres a front and back view.

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Old 25-06-2005, 07:20 AM   #223
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Vedic, great look. Reminds of some of the work in Heavy Metal magazine.

I've never understood the appeal of wearing a thong... I've spent a good amount of my life trying to keep my undergarments from creeping up like that.

Notice you added some design to the face. So what's new with the helmeted guy and the giant robot?
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Old 25-06-2005, 07:35 AM   #224
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Thanks mhcannon

So do you think I should change the thong or somthing?

The guy and robot, I have not touch for two weeks, I just got some time today to work more on my strange world, and felt like working more on the devil chick
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Old 25-06-2005, 12:21 PM   #225
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Hey vedic,

Thanks for your reply, I'm using your Cell Shader... Followed your tutorial.

I think my image got lost when I was transfering my site to my new super duper server


Anyway, heres the image again, My main concearn is that the toon edge (of which is shaded brown here and i've bumped up the size of it) is not deing anti-aliased very well, Maybe not as present in this image because of compression... but needless to say, the outline edge is very jagged, is there anything I can do/change?



Thanks in advanced...

WIP is looking awesome, love the concistancy of your work

Jock.
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