Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 26-04-2005, 08:56 AM   #1
BMS
Subscriber
 
BMS's Avatar
 
Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
Thanks: 0
Thanked 6 Times in 6 Posts
Default UV Mapping Question ?

Hi Guys,

I'm a major newbie when it comes to UV Mapping . . . sorry let me re-phrase that, I'm a Newbie

In the below example should my UV map layout look exactly the same as the image above it. I noticed many of the lines don't follow the actual model layout. I only realised this when I started creating the texture in photoshop.

Thanks
Paul
Attached Thumbnails
 
BMS is offline   Reply With Quote
Old 26-04-2005, 04:35 PM   #2
AlphaFlyte
Subscriber
 
AlphaFlyte's Avatar
 
Join Date: Nov 2003
Location: Sweden
Posts: 326
Thanks: 0
Thanked 3 Times in 3 Posts
Default

The short answer is no.

Texture coords and Poly coords are separate. It's even encouraged to move the UVs around a little bit when working on humans for example in areas where texture stretching appears (usually around the mouth). This will look odd in the UV editor but great when you render it and that's what counts. Someone more tech savvy might be able to answer this more indepth, but I wouldn't worry. Just relax your UVs so you can see what's going on when you paint it. Mike's book The Game Artists Guide To Maya explains all of this and much more and I can highly recommend it.
__________________
Currently working on reclaiming Space
The Salvation Prophecy
AlphaFlyte is offline   Reply With Quote
Old 26-04-2005, 08:40 PM   #3
BMS
Subscriber
 
BMS's Avatar
 
Join Date: Jul 2004
Location: Australia - Melbourne
Posts: 738
Thanks: 0
Thanked 6 Times in 6 Posts
Default

Thanks AlphaFlyte,

I will try to track down Mike's book here in Australia, if not I will try to buy it from the web. I guess my main concern was I did something wrong.

Thanks Man.

Cheers
Paul
BMS is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.