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Old 17-05-2005, 09:02 AM   #1
gazzamataz
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Inspired by an Aardman tutorial I saw in 3D World mag recently, I decided to make my own head to get stuck into some facial animation and lip-syncing.

I haven't finished the model yet but I am in a dither as to wether to just keep it polygon looking or sud-d/smooth it. It's really only an experiment in animation you see…

What do you lot think?
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Old 17-05-2005, 02:00 PM   #2
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Looks interesting..
If your not sure if you are going to leave it polygon looking, why not try softening the normals so the edges aren't as hard. That way it will look smoother whilst retaining its polygon looks
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Old 17-05-2005, 02:22 PM   #3
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That sounds like a good idea Uberstonks - I will do that and have a look. Gonna model the tongue and some more teef now
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