Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Batman by Jason Edwards
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 29-05-2005, 07:09 PM   #1
Join Date: Oct 2004
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Question IK arm funky problem

I have a human bi-ped character, with an IK arm setup. I have done the IK w arm controllers on both arms, the left one is working just fine, but when I get to my characters right arm - it's not working: When you grab the right arm control and translate it one way or another, the arm flips upside down?!?!?! I have made a dozen attempts to try to fix it, but everything I done makes it either does nothing or breaks the rig altogether.

I am going to have to delete the IK arm setup in order to fix this problem?


Thanks in advance,
NMFlash is offline   Reply With Quote
Old 30-05-2005, 07:58 PM   #2
Join Date: Mar 2003
Location: Manchester UK
Posts: 159
Thanks: 0
Thanked 0 Times in 0 Posts
Default Hmmm

I am very new to using the animation tools, so it's just a guess..... (Disclaimer here - lol) but i am wondering if you have 'mirrored' the model's arm and something has inverted too, something similar happened to me recently while attempting Mike's rigging tutorial, I had problems but did not get as far as moving all the joints, so I really don't know if it's the same problem, maybe not, maybe something similar?
I think I would try selecting various parts of the 'arm' and look to see if the axis of vertices/selection handles etc are pointing 180 degrees out from the rest of body or other arm.

I would have thought that it could be sorted out by selecting whatever, and rotating, so don't give up just yet, I'm sure someone here will know.

Good luck Scraggy
Scraggy_dog is offline   Reply With Quote
Old 30-05-2005, 08:36 PM   #3
mister.p's Avatar
Join Date: Jun 2003
Location: sweden
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts

If you select your joints and go into component mode and then select miscellaneous. You can change the Z,Y and X location for every joint and change it, so that everything is pointing at the right direction.
mister.p is offline   Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem solving many dynamic objects in a pile? rohiniduggal Dynamics & Special Effects 3 14-01-2011 06:26 PM
apache environment problem andrew_sorensen Simply Maya Tutorials 4 08-12-2010 02:48 PM
Strange Problem - Unable to change attributes for multiple objects anthonysw3 Technical Issues 4 04-12-2010 10:56 PM

Thread Tools

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.