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Old 23-06-2005, 11:56 PM   #1
Phopojijo
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Default Dual Glitches.

http://img.photobucket.com/albums/v3...jo/wtfMaya.jpg

Firstly -- the left wheel is black, no matter how I look at it. It was fine RIGHT up until I combined all the Created Polygons into a single object.Seems like every model I make at least one part of it turns out solid black no matter which way its pointed or how much light's around it.

Should note: Normals have been checked and its default lambert so its not oddly mapped UVs.

Secondly -- the Axel was created using "create polygon" using Vertexes of a rediculously high poly cylinder. -- I tried then selecting the faces and typing "polySoftEdge -a 180" to smooth it out -- it didn't. Seems like polySoftEdge only works to correct smoothing errors from Rhino import.

Last edited by Phopojijo : 24-06-2005 at 12:05 AM.
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Old 24-06-2005, 03:10 AM   #2
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go to edit poly>set normals to faces,
then soften/harden normals again.
but double check if the normals are all pointing in the same outward direction.
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Old 24-06-2005, 05:36 AM   #3
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Thanks -- though I'm wondering if its possible to create softedges on "create polygon" tool'd objects. I've created a perfect cylinder (had two hemispheres side by side -- so I created polygons inbetween the two open sides' vertexes. I then combined the polygons -- then clicked (as suggested) set to face, then typed "polySoftEdge -a 180" and not a thing changed.


Maybe someone should go into a small smoothing tutorial? :b Sorry -- I'm only now getting worried about polycount -- I used to just let Rhino make the smoothing groups as I converted from Nurbs -- then that was how it ended up... now I obviously can't do that if its going in an Unreal Warfare game.

That -- or I should just stick to Bink'd cutscenes and Unrealscript :b

Edit: Never mind -- got it -- Average Normals.

Last edited by Phopojijo : 24-06-2005 at 06:35 AM.
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Old 24-06-2005, 07:52 AM   #4
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Does it work from the menu? May be syntax error.
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