Maya 2020 fundamentals - modelling the real world
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# 1 30-06-2005 , 02:20 PM
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Low Poly Tunnel Engineer Thingamajig

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I am creating this and other stuff for demo reel to show to video game companies, tryin to get me a job.

In video-games, how are these "separate" objects made? Are they just separate geometry just sitting on top of the main body? Or are they actually single geometry for entire body + other stuff? Like hats and shoes and stuff?

Thx.

btw, The Game Artist's Guide to Maya book by McKinley helped a lot while making this. didn't follow step by step, i was rushin.

# 2 30-06-2005 , 02:21 PM
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just realized he needs to get fattened up a lot more. i want him all.. jiggly and stuff while digging tunnels.

# 3 30-06-2005 , 03:46 PM
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Glad to hear the book is helping. user added image

Looking like a good start! Really like the concept drawing, too.

Whether or not hats or shoes or whathaveyou is attached to the model is really dependant on the game engine used. Lighting can break apart where geometry intersects, so in such cases, the mesh is made as singular as possible. In others, it's not a big deal.

For a demo, I wouldnt worry too much about it and do whatever's comfortable. Once they hire you, they can tell you about their specific requirements regarding that kind of thing.

# 4 02-07-2005 , 01:28 AM
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Here is what i got so far

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as you see.. the elbow pad, knee pad, and head light are separate geometry.

My question is...

the straps on those items have edges, meaning that they are completely flat. I wish to use alpha-channel on them to show wear and tear on them.

Is this an OK thing for to show on demo reel? Are these too many of separate geometry in numbers that have flat polygon w/ edges?

THank u

# 5 02-07-2005 , 02:21 AM
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I think I would suggest making those straps a part of the arm's texture itself, as opposed to creating geometric straps. It'd allow for more detail. Using a normal map (ie. bump map) (eventually) you'd be able to make the strap appear to be a raised part of the surface.

# 6 02-07-2005 , 04:44 AM
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ah! thx, i haven't thought of doing that.

# 7 20-07-2005 , 05:55 AM
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# 8 20-07-2005 , 11:28 AM
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man, thats awesome! thats a really good lowpoly model. hoe many faces?

# 9 20-07-2005 , 02:58 PM
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I like him. It looks good.
Could use him in the future to help put in lawn sprinklers at my house. user added image

# 10 20-07-2005 , 03:07 PM
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Hey, that's cool! Don' t want to offend but that thing without texturing looks like your avatar!


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# 11 20-07-2005 , 03:17 PM
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very nice job so far.

I like the wrinkles and such in the skin of the face. You definitely will want to do that kind of detail everywhere.

The denim "grain" on the clothes seems too large.

Keep it up!

# 12 20-07-2005 , 09:12 PM
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# 13 21-07-2005 , 07:17 AM
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# 14 21-07-2005 , 08:47 AM
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cool model bubbleme80, nice textures too, it is nice to see low poly models in this thread.
Dae


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# 15 22-07-2005 , 01:10 AM
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I like it. Tunnel Engineer, great name.

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