Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I am creating this and other stuff for demo reel to show to video game companies, tryin to get me a job.
In video-games, how are these "separate" objects made? Are they just separate geometry just sitting on top of the main body? Or are they actually single geometry for entire body + other stuff? Like hats and shoes and stuff?
Thx.
btw, The Game Artist's Guide to Maya book by McKinley helped a lot while making this. didn't follow step by step, i was rushin.
Looking like a good start! Really like the concept drawing, too.
Whether or not hats or shoes or whathaveyou is attached to the model is really dependant on the game engine used. Lighting can break apart where geometry intersects, so in such cases, the mesh is made as singular as possible. In others, it's not a big deal.
For a demo, I wouldnt worry too much about it and do whatever's comfortable. Once they hire you, they can tell you about their specific requirements regarding that kind of thing.
I think I would suggest making those straps a part of the arm's texture itself, as opposed to creating geometric straps. It'd allow for more detail. Using a normal map (ie. bump map) (eventually) you'd be able to make the strap appear to be a raised part of the surface.
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Hey, that's cool! Don' t want to offend but that thing without texturing looks like your avatar!
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