i want to make a bump map which would basically make millions of small circlular bumps, i know what it would look like, its just how to make it
(i cant be arsed to go through the long process of making millions of small cirlces all next to eachother in photoshop then going thru them all and shading them correctly).
in photoshop there is a stained glass filter, if i coiuld change the shape of the stained glass from squareish to more circular and then somehow put a spherical ramp into every circle then that would work.
ive looked at the leather shader in maya but theres loads of black gaps whcih i cant seem to get rid of, also i tried to applied a ramp onto the cell colour thinking it would put the ramp into each individual cell, but this didnt work, it just put the ramp on the whole thing.
hmmmm, any ideas?