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Old 10-07-2005, 12:32 PM   #1
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Default Cartoon Character Walkcycle ( Video )

I am still working on my cartoon self, and its nearing completion (still a few tweaks though) so I decided to post a video of a walkcycle.

It only works if your video player is set to repeat of course, but apart from that it should play fine.

Donīt mind the ground jumping a little, itīs got to be part of the encoding because it looks fine in F-Check.

Hereīs the link: Cartoon Character Walkcycle (631 KB file)

Feel free to comment

EDIT: Updated to latest version of the cycle, no reason to keep the link to the old one
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Old 10-07-2005, 07:15 PM   #2
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its hard to tell really, but it looks like there is a point in the cycle where neither of his feet are touching the ground. maybe a bit more up and down movement of the body might help that.
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Old 10-07-2005, 07:26 PM   #3
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His motions are awfully stiff. The feet don't roll (they just look like solid blocks). His head doesn't turn. His torso is incredibly rigid. He needs more flexibility in all of movements to give him more life. Right now, he moves like a very limited action figure.

As far as timing goes, it looks like everything is hitting their extremes at the exact same time. You need to offset the motions a bit more. For instance, the swinging of the arms matches the steps exactly. It would look better if the arms hit the extremes in their swings slightly after the feet hit the ground.
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Old 11-07-2005, 09:42 AM   #4
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Originally posted by Turbo Dan
its hard to tell really, but it looks like there is a point in the cycle where neither of his feet are touching the ground. maybe a bit more up and down movement of the body might help that.
Youīre right, should be corrected now, cheers!

Originally posted by dannyngan

His motions are awfully stiff. The feet don't roll (they just look like solid blocks).
The feet DO roll, but looking over it again, you are right they donīt roll enough. So in the new render Iīve changed that so they roll alot more. I hadnīt noticed that smoothing the model hid much of the roll that the unsmoothed model has - but that should be better now.

Originally posted by dannyngan
His head doesn't turn. His torso is incredibly rigid. He needs more flexibility in all of movements to give him more life. Right now, he moves like a very limited action figure.
Thanks for the notes. Iīm not sure what you mean his head doesnīt turn, since I donīt think most people turn their heads while walking (they roll their shoulders/torso to counterbalance, but not the head itself). Iīve made his shoulders and torso move more, I hope that is what you meant (I appreciate your comments alot, itīs the only way to learn ).

Originally posted by dannyngan

As far as timing goes, it looks like everything is hitting their extremes at the exact same time. You need to offset the motions a bit more. For instance, the swinging of the arms matches the steps exactly. It would look better if the arms hit the extremes in their swings slightly after the feet hit the ground.
Yeah I agree, it might look better with more offset. Itīs limited how much a 24 frame walk cycle allows though, but Ėīve tried in the new render.

Version 2 (probably many more to come heh) (130 KB).
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Old 11-07-2005, 05:49 PM   #5
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Looking better. I still think the head doesn't move quite right. It's not so much that it needs to turn, but more of it doesn't look like it actually moves. It looks the head is stuck on the shoulders in a such way that it cannot turn at all, like there's a solid stick going up through his neck to prevent head movement. Given the amount that his shoulders are twisting, I would expect to see at least some offset head motion.

Timing is better with the arms, although there is now a weird jerking motion with his right arm. The timing on the left arm appears to be fine.

The torso movement is better too. However, it doesn't appear that the hips rotate at all. It looks as if the root is just moving up and down. It should have at least some rotation as the legs and torso move.

Keep going on this. It's coming along.
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Old 11-07-2005, 06:59 PM   #6
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Damn, getting animaytions looking right is hard work, but its definitely getting there.

Did you use "cloth" for the T-shirt and jeans?
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Old 11-07-2005, 10:52 PM   #7
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Originally posted by dannyngan
Looking better. I still think the head doesn't move quite right. It's not so much that it needs to turn, but more of it doesn't look like it actually moves. It looks the head is stuck on the shoulders in a such way that it cannot turn at all, like there's a solid stick going up through his neck to prevent head movement. Given the amount that his shoulders are twisting, I would expect to see at least some offset head motion.

Timing is better with the arms, although there is now a weird jerking motion with his right arm. The timing on the left arm appears to be fine.

The torso movement is better too. However, it doesn't appear that the hips rotate at all. It looks as if the root is just moving up and down. It should have at least some rotation as the legs and torso move.

Keep going on this. It's coming along.
Thanks for the encouragment Yeah I think itīs getting better.. I have made a new version again, though I think it might be a little too much on this one.

Well, thereīs roll in his hips now, and in the neck too.

Stylish_chemist: no its made with polygons, I tried with cloth but never got it working really so I went back to what I know Polygons 4 Life !

Latest version here: Walkcycle version 3 (631 KB - new encoding method )
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Old 12-07-2005, 02:29 AM   #8
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Gah, go back to the avi version. WMV doesn't load correctly on my Mac.
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Old 12-07-2005, 10:50 AM   #9
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Originally posted by dannyngan
Gah, go back to the avi version. WMV doesn't load correctly on my Mac.
Doh! Done... Hereīs the link: Cartoon Character Walkcycle (631 KB file)
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Old 12-07-2005, 05:39 PM   #10
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It's coming along well. All you need now is better lighting so you can see his face instead of focusing on his shirt.
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Old 12-07-2005, 05:44 PM   #11
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yeah, i think its nice cartoony walk, just move the ground so it looks like he is walking, heres a mb file of a walkcycle i once did (if it helps), my walk and run cycle
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Old 13-07-2005, 12:32 PM   #12
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Iīve changed the lighting and camera angle some, though not much new in this one really - I think the walk cycle is just about done, now comes the other moves, my next target is a run cycle, shouldnīt be too different from the walk.

Latest version

And I would like to thank all who replied, especially dannyngan for the advice! Thanks man..

matt4068: thanks, I am not planning to put this character in a scene, at least not at this moment, but eventually I suppose I might have to find a use for him other than showcasing a walkcycle/other motions.
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Old 13-07-2005, 02:55 PM   #13
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i mean, simply make the floor move, at the moment it looks like he is moon walking, unless u delete the floor or move it to make it look like he is moving
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