Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 30-07-2005, 04:26 PM   #1
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default Bump maps - Bump depths

Hi All, a few days ago something weird happened and I can't figure out what I did, but basically the bump depth value acts in reverse of what it should do. Normally, as of a few days ago, any dark areas in the bump map would cause a bump to stick out of the surface in the direction of the normal, but now, with the same default setting it goes in the opposite direction (looks like a hole instead of bump). I can correct this if I put a negative bump depth value, or if I inverse the bump map texture under effects. But there has to be some setting in preferences or something that deals with this. This issue happens with any new projects or any new objects with bump maps that I create, if I open an old project that worked ok it still does the bump mapping the way it should. However, if i create a new object in that old project, the old objects would produce the correct bump, but the new object would not...

Anyone has any ideas?

Thanks
Minstrel is offline   Reply With Quote
Old 30-07-2005, 05:00 PM   #2
Drought
Subscriber
 
Drought's Avatar
 
Join Date: Jul 2004
Location: Japan
Posts: 51
Thanks: 0
Thanked 1 Time in 1 Post
Default

I am not familiar with this particular problem, but if you think it's a settings issue, one thing you can try is to rename your maya folder in My Documents to something like maya-old. Then start up Maya, and it will create a new maya folder, and have all the default settings, which may or may not resolve your problem.
__________________
Many of life's failures are people who did not realize how close they were to success when they gave up. --Thomas A. Edison
Drought is offline   Reply With Quote
Old 31-07-2005, 01:21 AM   #3
Phopojijo
Registered User
 
Join Date: Aug 2004
Posts: 408
Thanks: 0
Thanked 0 Times in 0 Posts
Default

You did say the normals ARE facing exactly the same way they did?
Phopojijo is offline   Reply With Quote
Old 31-07-2005, 08:24 PM   #4
Minstrel
Subscriber
 
Minstrel's Avatar
 
Join Date: Nov 2002
Location: Made in Spain
Posts: 422
Thanks: 0
Thanked 0 Times in 0 Posts
Default

yes, the normals are facing the same way, yet i am getting different results. I'll try renaming the folder as suggested before see if that fixes it...
Minstrel is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.