Dumb question but lets say you had a poly mesh that you had been converting back and forth between sub-ds and polys, finally got it looking good in sub-ds so you convert back to polys and smooth.
Now lets assume that you now wanted to go back to the original poly mesh (unsmoothed) to do some more work, and you didn't have the original poly to go back to.
Is there a way to take an already smoothed poly mesh and revert it back to the original form or "un-smoothing it"?
"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown