Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 25-08-2005, 01:22 AM   #1
jbannick
Registered User
 
Join Date: Aug 2005
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
Default start of a mclaren

I've been working with maya for about an hour a day at h.s for about a month now and since i got it at home a couple weeks ago i decided to try modeling a mclaren. I'm following an example of a modeling of a ford focus and i just started the rims. Can anyone tell me how to duplicate the rim around the pivot point so i don't have to manually duplicate, move, and rotate. Thanks
Attached Thumbnails
 
jbannick is offline   Reply With Quote
Old 25-08-2005, 01:00 PM   #2
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

Yeah! Move the pivot to the center of the middle thingy on the rim. Then choose how many spokes you wanna have, then devide 360 by that number, find the correct axis, put in the right valuse, duplicate.

Cheers,
,Matt
MattTheMan is offline   Reply With Quote
Old 25-08-2005, 10:17 PM   #3
jbannick
Registered User
 
Join Date: Aug 2005
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Little update, here's the rims now. Put a little hole thing in the middle and bent it out a little bit. Now to make the disc brake and the actual tire. If you noticed my rims is just a cylinder, if anyone could give me a tip on how to make a curve so the rim actually has a little lip on both sides that would be helpful. I couldn't figure it out :'(
Attached Thumbnails
 

Last edited by jbannick : 26-08-2005 at 12:17 AM.
jbannick is offline   Reply With Quote
Old 27-08-2005, 06:21 AM   #4
jbannick
Registered User
 
Join Date: Aug 2005
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
Default

another update! even though noone is commenting :'(. But i started the modeling of the actual car, as you can see i still have a far way to go.
jbannick is offline   Reply With Quote
Old 27-08-2005, 06:22 AM   #5
jbannick
Registered User
 
Join Date: Aug 2005
Posts: 45
Thanks: 0
Thanked 0 Times in 0 Posts
Default

heres the pic
Attached Thumbnails
 
jbannick is offline   Reply With Quote
Old 27-08-2005, 08:15 AM   #6
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

looking good

I too tried modelling a car after using maya for only a short while. It can be frustrating finding all the options and (very slowly) learning new techniques but it's definately worth it.

For the rim problem (if you're polygon modelling) you could select all the edges where you want the lip, extrude the edges and move them into a different position. Keep doing that till you have the desired lip.

It might be easier to use:
edit polygons -> cut faces tool
near the edge which will give you the extra faces/edges to move to the required position. Basically have a play with those tools and see what happens
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.