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Old 29-08-2005, 07:48 PM   #1
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Default Displacement Mapping -- help going low<-->high

Never needed displacement maps before -- but now that I'm beginning asset creation for a UT2007 mod I'm going to need help subdividing a low-poly model. By eye I'm not too good at moving verticies in a smooth curve, like most people; is there a way to take a series of polygons that are in a curve formation (maybe a 5 sided cylinder) and turn it into a, oh, 603 sided cylinder? (Added the 3 to make it not a multiple of 5 just incase that mattered -- personally don't even care if I can control how many polys/sides will ended up in the end -- just that it does it smoothly)

When I do it, it always seems to end up with all the new polygons coplanar to the old polygon. You'd think Maya would take the vertices of the old polygon formation, create a smooth curve, and snap all the new polygon verticies to that curve, but maybe not.

If not it'd make a cool MelScript tutorial for me :p

edit: Oh yes -- the flipside... almost forgot.

How do you make polygon reduce tool NOT create holes in your model? (If you wish to go the other way in displacement map making)

Last edited by Phopojijo : 29-08-2005 at 07:51 PM.
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