Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 15-09-2005, 06:26 AM   #31
joed8349
Registered User
 
joed8349's Avatar
 
Join Date: Feb 2004
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Here is a little explaination of the mechanical hand if you cannot figure out the different parts.
Attached Thumbnails
 
joed8349 is offline   Reply With Quote
Old 15-09-2005, 08:42 AM   #32
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

shouldnt there be two joints after the knuckle?
or do you mean that by the root being the knuckle and the other joints being along the phalanges?

looking good either way

EDIT: scrub that, its just the angle in the picture that confused me
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 17-09-2005, 04:22 PM   #33
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,135
Thanks: 0
Thanked 69 Times in 68 Posts
Default

EDIT: scrub that, its just the angle in the picture that confused me


Yeah, it needs a finger tip joint unless this mech hand was designed not to have one. Very nice detail though, keep it up.

Last edited by THX1138 : 17-09-2005 at 04:26 PM.
THX1138 is offline   Reply With Quote
Old 18-09-2005, 01:19 AM   #34
joed8349
Registered User
 
joed8349's Avatar
 
Join Date: Feb 2004
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Ok how is this explanation?
Attached Thumbnails
 
joed8349 is offline   Reply With Quote
Old 18-09-2005, 01:28 AM   #35
joed8349
Registered User
 
joed8349's Avatar
 
Join Date: Feb 2004
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I still have to work on the swivel part of the finger, but I think I know what to do. Here is how the finger would bend. I may change some of the proportions though.
Attached Thumbnails
 
joed8349 is offline   Reply With Quote
Old 18-09-2005, 06:43 AM   #36
joed8349
Registered User
 
joed8349's Avatar
 
Join Date: Feb 2004
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Almost done with the hand. It has been a pretty slow process.
Attached Thumbnails
 
joed8349 is offline   Reply With Quote
Old 18-09-2005, 10:07 AM   #37
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Looking good

You'll probably want to resize the middle (and maybe the end) lengths of the fingers as each is approximately 0.6 the length of the predecessor.

----------o------o----
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 18-09-2005, 02:42 PM   #38
joed8349
Registered User
 
joed8349's Avatar
 
Join Date: Feb 2004
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Nice information. I am not sure if I want to make the hand exactly like a human hand (proportionally) because a machanical hand would move differently anyway, but I am still playing around with things. I'm glad someone is checking out my thread.

joed8349 is offline   Reply With Quote
Old 18-09-2005, 05:51 PM   #39
THX1138
14 Year Veteran
 
THX1138's Avatar
 
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,135
Thanks: 0
Thanked 69 Times in 68 Posts
Default

Heh, that middle joint being so short was making me think it had no fingertip joint. Anyway, wether or not it looks like a human hand, it still looks pretty cool. Cant wait to see the finished product! :bandit:
THX1138 is offline   Reply With Quote
Old 21-09-2005, 06:07 AM   #40
joed8349
Registered User
 
joed8349's Avatar
 
Join Date: Feb 2004
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Default

more pictures. This hand is taking quite long without a detailed design beforehand, bc I am trying to make it workable.
Attached Thumbnails
 
joed8349 is offline   Reply With Quote
Old 21-09-2005, 06:17 AM   #41
joed8349
Registered User
 
joed8349's Avatar
 
Join Date: Feb 2004
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Default

This is the unsmoothed version...
Attached Thumbnails
 
joed8349 is offline   Reply With Quote
Old 21-09-2005, 11:37 AM   #42
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thats a very groovy hand, its come on loads

is the rest of the model going to be as detailed?
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 21-09-2005, 06:34 PM   #43
joed8349
Registered User
 
joed8349's Avatar
 
Join Date: Feb 2004
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Default

I plan on making the entire model pretty detailed. I hope I find time to make it really nice.
joed8349 is offline   Reply With Quote
Old 22-09-2005, 06:16 AM   #44
joed8349
Registered User
 
joed8349's Avatar
 
Join Date: Feb 2004
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Done with some of the arm... here are 2 pics
Attached Thumbnails
 
joed8349 is offline   Reply With Quote
Old 22-09-2005, 06:18 AM   #45
joed8349
Registered User
 
joed8349's Avatar
 
Join Date: Feb 2004
Posts: 261
Thanks: 0
Thanked 0 Times in 0 Posts
Default

When I am finished modeling I hope to rig and animate.
Attached Thumbnails
 
joed8349 is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.