Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 05-09-2005, 02:05 PM   #1
Registered User
Join Date: Sep 2005
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default Hand model

Hi! I am a very newbie for Maya, please help me. I'm now trying to write a program (in VisualC++) to track the human hand. In order to do so, I need to create a 3D hand model that I can control each finger's joint. To clearify this, please take a look here I would like to create a 3D hand model like this and if I have created such a model by Maya, Can I simply export it as a obj file and render the model by OpenGL in visual C? I'm truly sorry, but I dont know much about modelling or programing using OpenGL. Please help. Thank you so much.
burin is offline   Reply With Quote
Old 05-09-2005, 04:02 PM   #2
Drought's Avatar
Join Date: Jul 2004
Location: Japan
Posts: 51
Thanks: 0
Thanked 1 Time in 1 Post

Well, this isn't really a programming site, although someone might be able to answer your question. As far as modeling the hand in Maya, there is a tutorial (3 videos) here for that in the video training section. The first two are free, and the third will cost you a point. Hope that helps.

Many of life's failures are people who did not realize how close they were to success when they gave up. --Thomas A. Edison
Drought is offline   Reply With Quote
Old 07-09-2005, 05:09 PM   #3
Registered User
gale_mccy's Avatar
Join Date: Sep 2005
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts

if you already know what to do ones the obj file is imported to visual c++ then all you need, is to ask for an already made hand,
post a new thread for that. and dont forget to view the tutorial on how the hand was made , it will help you solve the bending and twisting problem while animating in opengl.
gale_mccy is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.