Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have been working on the rear end of a Porsche Boxter and I cannot get all my surfaces to attach right. I have detached and re-attached so many times I'm about ready to pull my hair out.
Every time I re-attach a surface, it changes the uv count of the original geomerty. Consequently, when I go to attach this new surface to yet another, the CV's don't match and it tweeks out uncontrobally. I have tried rebuilding using Match Knots, but the rebuild is just as tweeked out.
Can someone out there explain to me why my ispoarms line up beautifully, yet my UV count is way off, and how to change it? What can I do do keep surfaces from changing as I re-attach them?
Thanking you in advance,
Phil
PS: I have enclosed an attachment of the rear of my car. The Top section has a uv count of 5-14, the middle is 3-20, and the butt piece is a whopping 7-36, yet all my isoparms line up great. (????)