Poly UV Texture
Hoping someone can help, I'm going polygon crazy?
I'm having a problem applying a texture to my polygon model. I have created the UV map and exported to photo shop. In Photoshop I have created a new layer that sits on top of the UV set ( Background) and created a texture for the model. When I go back into Maya and assign the texture to the model, the texture is not aligned with the model's UV's, is very small and the black canvas from the uv set is displayed on the model.
The strange thing is that when I convert the poly to a sub-d model and create a UV set the output from Photoshop textures correctly.