Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 20-09-2005, 10:09 PM   #1
ahmagnet
Subscriber
 
ahmagnet's Avatar
 
Join Date: Jun 2005
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
Default How to make poly hair follow the human hairline?

Hi,

I am trying to make realistic hair like they did in the movies without the use of painteffects because it slows down my computer. So I have decided to make hair out of poly planes which I plan to soften it ALOT then put the procedual shader on it.

Just wondering if anyone knows how to have planes follow the hairline of the human model? Do I need to make a separate bowl shape head to put the poly plane hair on it?
Merge vertice to attach it to the bowl shape head?

If anyone knows of such solution, please let me know.
Thanks in advance.
ahmagnet is offline   Reply With Quote
Old 26-09-2005, 02:02 PM   #2
Falott
Registered User
 
Falott's Avatar
 
Join Date: Jan 2005
Location: vienna
Posts: 1,095
Thanks: 3
Thanked 20 Times in 18 Posts
Default

never did hair. but if, I´d create a separate geometry for the hair. just duplicate the model and delete all faces exept the part of the head you put hair on. you might parent it to the head/joints/whatever then.
__________________
everything starts and ends in the right place at the right time.
Falott is offline   Reply With Quote
Old 27-09-2005, 07:09 PM   #3
mhcannon
Subscriber
 
mhcannon's Avatar
 
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Thanks: 0
Thanked 9 Times in 8 Posts
Default

1. Make the head live, draw the nurbs curves to suited, loft and covert to poly?
or
2. Snap vertices along head mesh
__________________

AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
mhcannon is offline   Reply With Quote
Old 10-10-2005, 08:11 PM   #4
MattTheMan
Registered User
 
MattTheMan's Avatar
 
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Thanks: 0
Thanked 18 Times in 18 Posts
Default

http://www.sharktacos.com/Emelia/tricks/index.html
MattTheMan is offline   Reply With Quote

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.