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Old 02-10-2005, 03:41 PM   #1
darijo203
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Default JurassicPark-remake

Hi!

I decided to recreate Trex from JP using Maya and get as closley as possible so...heres my work so far:
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Old 02-10-2005, 03:51 PM   #2
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nice start, I like the shape
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Old 02-10-2005, 05:07 PM   #3
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can we see the smoothed mesh.it look very good.
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Old 02-10-2005, 06:32 PM   #4
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Thanks alot!

Heres smoothed version, pritty rough, I'm still trying to get JP looking dino!
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Old 02-10-2005, 06:37 PM   #5
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look pretty cool keep up the good work.im looking foward to see the next update.
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Old 02-10-2005, 08:25 PM   #6
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Well ya gotta love the Trex, nice start look forward to the rest of the progress.

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Old 02-10-2005, 09:17 PM   #7
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Thats it for today...I'll continue tommorow!

Oh my God look at that big low res leg waiting to be attachet!!!
Attach me--> she says
No way bic.h I'm too tired!!!

If you dont wonna fight with geometry allways plan the flow in futher- I just found out that paintfully.
Most of the day I spent trying to get nice geometry flow,but still I have couple of tris :-( :headbang: God damn it!!!!

Here is where I'll pause untill next time,take care! :zzz:
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Old 02-10-2005, 09:25 PM   #8
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And one more thing->get the Zbrush,get it!
If you dont wonna spend your life pulling vertices around get it fast.
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Old 02-10-2005, 09:43 PM   #9
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...
And one more thing->get the Zbrush,get it!




someday,...someday...

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Old 02-10-2005, 10:00 PM   #10
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This is just a preview-imagine what would Zbrush do wit 5 mil. polys?!

After playing with sculptPoly tool for 1min and 12 sec:
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Old 03-10-2005, 12:03 AM   #11
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What exactly does Zbrush do?
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Old 03-10-2005, 12:48 AM   #12
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Originally posted by alienscience
What exactly does Zbrush do?
it just helps add detail into the models, very effective if you know how to use it... but takes a while to get use to lol...

----
not a bad start, will be keeping tabs on this one.
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Old 03-10-2005, 10:12 PM   #13
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Not much for today (was at work) but I got the leg's basic flow ready.

I cant wait to finish basic shape so I can finaly add some detail wich will give him real organic look (I hope so)...o damn I forgot about laying out UVs... :headbang:
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Old 05-10-2005, 01:48 AM   #14
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Originally posted by cung
it just helps add detail into the models, very effective if you know how to use it... but takes a while to get use to lol...

----
not a bad start, will be keeping tabs on this one.
I heard it works with straight polygons, is this true? Bascially like a powerful polygon brush modeling tool thing?
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Old 05-10-2005, 05:04 PM   #15
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Yes it works with polys but in huge poly count in 5 levels of division,so you can jump from 1000 to 1000000 and back just by clicking.

As I understand it works in Z depth so it doesnt calculate polys in 3D and thats why is so fast and interactive...I gess.
Great for organic modeling, its like you're sculpting with a brush but it doesnt have a renderer so it best to use it with some 3D package like Maya.

Any way it is becoming one of "must have" CG tool.
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