....Fluid Effects -> Create 2d container with emitter, and probably make emitter a volume cone. Then select your fluid and
Fluid Effects-> Add/Edit contents -> Emitter, also make it a volume cone.
Move emitters to where you want.
Turn your fluid container gravity to 0 (9.8 is default)
Now add a radial field or volume axis fields to blow the particles at each other.
Try a Radial field (cube) that is just long and wide enough to cover both emitters, center the field midway betweeen the two.
Set a negative magnitude.
Don't forget to link your field to your fluid. Fields->Affect selected objects.
Last edited by rendfox : 22-10-2005 at 07:54 PM.