Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 27-10-2005, 06:52 PM   #1
zugok8
Registered User
 
Join Date: Oct 2005
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default Stuck in Game Artist's Guide to Maya

I'm currently stuck in the "Creating Silenus's Head" portion of the book. The steps provided were to create a cylinder ( 8 sub axis, 1 sub height) and a sphere (8 sub axis, 8 sub height); scale them into position, delete all but the top bit of the sphere; then snap the points of the 'cap' of the sphere onto the cylinder, and merge the vertices to complete the shape. All OK so far.

Now, it instructs you to move vertices around to match the face, in front and side view. I found this somewhat difficult, considering the amount of vertices I had to work with. In the book illustration, there seem to be more horizontal subdivisions than I had in my model. Did I miss something? Or is it assumed that the reader knows how to horizontally subdivide a non-primitive polygon? If the latter is true, I would like to know what method I should use.

Here are some screenshots:
Attached Thumbnails
 
zugok8 is offline   Reply With Quote
Old 27-10-2005, 06:54 PM   #2
zugok8
Registered User
 
Join Date: Oct 2005
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Side View
Attached Thumbnails
 
zugok8 is offline   Reply With Quote
Old 27-10-2005, 06:56 PM   #3
zugok8
Registered User
 
Join Date: Oct 2005
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Isometric View
Attached Thumbnails
 
zugok8 is offline   Reply With Quote
Old 27-10-2005, 09:00 PM   #4
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

It's true that I was not able to have each and every step in the book. For example, chapter 2 alone had over 120 images originally, but I had to cut it back to around 80 due to length concerns. The publisher actually wanted the book to be about 200 pages!

Also, earlier in the chapter, I go over many tools that are used throughout the tutorials, but are not necessarily mentioned each time they are used, due to necessary cutting for length.

But, to answer your question, using either the Split Polygon Tool (pg 17) or the Cut Faces tool (pg 66) are 2 methods of subdividing your mesh.

Hope that helps some. Good luck!
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 28-10-2005, 12:05 AM   #5
zugok8
Registered User
 
Join Date: Oct 2005
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Thanks much, using the cut faces tool twice from the side view created enough vertices to model it quite nicely.

Also, a minor editorial error I noticed on page 30: In "Creating the Hilt and Grip", on step 2, it reads, "The sword in the drawing is a bit pointed." I believe you meant it to read, "The hilt in the drawing is a bit pointed." :p

I don't mean to be a nit pick, as I find the book a wonderful tutorial, and an enjoyable read. Just giving you a heads up in case there's an edition 2.
zugok8 is offline   Reply With Quote
Old 28-10-2005, 12:36 AM   #6
Phopojijo
Registered User
 
Join Date: Aug 2004
Posts: 408
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Originally posted by mtmckinley
It's true that I was not able to have each and every step in the book. For example, chapter 2 alone had over 120 images originally, but I had to cut it back to around 80 due to length concerns. The publisher actually wanted the book to be about 200 pages!

Also, earlier in the chapter, I go over many tools that are used throughout the tutorials, but are not necessarily mentioned each time they are used, due to necessary cutting for length.

But, to answer your question, using either the Split Polygon Tool (pg 17) or the Cut Faces tool (pg 66) are 2 methods of subdividing your mesh.

Hope that helps some. Good luck!
I personally also use subdivide and smooth aswell -- subdivide cuts a face in equal portions, as does smooth -- but smooth moves around the vertices to conform to the rounded-surface it BELIEVES you're attempting to make. Subdivide leaves your new faces contained in the planar surface of your original polygons.
Phopojijo is offline   Reply With Quote
Old 28-10-2005, 02:12 AM   #7
mtmckinley
The Maya Mountain
 
mtmckinley's Avatar
 
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Thanks: 1
Thanked 25 Times in 25 Posts
Default

Yes, that's true. I don't use Subdivide as much as the others as I like the pin-point control Split Poly and Cut Faces gives.

Smooth isn't something that is generally used for making game models because of the increased amount of geometry that results.
__________________
-Mike
www.mtmckinley.net
The Maya Toolbelt
mtmckinley is offline   Reply With Quote
Old 28-10-2005, 06:15 AM   #8
Phopojijo
Registered User
 
Join Date: Aug 2004
Posts: 408
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Nah, I then use the vertexes smooth generates to create-polygon tool the section of the mesh I want.

Then again I'm not experienced in character modelling like the book was designed for... rather scenery and objects. (Crates, tables, chairs, mugs, and the like) But I'm trying to branch out.

Point of saying that? I'm not sure how it will impact modelling characters... but it helps me when I want perfect edges on boxes, (or I suppose to up polycounts for normal maps or something... though I never needed to do that).

Last edited by Phopojijo : 28-10-2005 at 06:20 AM.
Phopojijo is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Maya Hair/Polygon Error ingram_no.7 Members Lounge 13 10-12-2010 11:27 AM
Simply Maya Resources Online Miss_Nova Site News & Announcements 1 08-12-2010 09:36 PM
LayoutTools for Maya 2011 is here... ctbram Members Lounge 1 06-12-2010 11:32 PM
Open a Lightwave file in Maya 2011 radiant777 Maya Basics & Newbie Lounge 2 04-12-2010 03:45 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.