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Old 31-10-2005, 03:05 PM   #1
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Default Taj Maha

Hi everyone
Well im onto my next project. Six hours in. and sooo much to go.

Dam.. i missed the "L" of the title.. what a dope.
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Old 31-10-2005, 04:03 PM   #2
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Dam.. i missed the "L" of the title.. what a dope.
fixed
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Old 31-10-2005, 05:34 PM   #3
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Originally posted by Pure_Morning
fixed
So THAT's what mods are for...

Great choice of model, there's too little architecture here imo...
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Old 31-10-2005, 07:17 PM   #4
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well, it could have been taj maha as well. it is commonly known in india as just taj. and maha means huge...
not very interesting, i know.. just making conversation.

well nick. this one would indeed be difficult project for you, if you intend to get all the details right. the carvings on the taj mahal are pretty intricate..

all the best...
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Old 31-10-2005, 07:18 PM   #5
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well its not real closeup, so im hopefull that i can getaway with mostly texturing and bumping.
But i guess time will tell.
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Old 31-10-2005, 07:26 PM   #6
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Old 31-10-2005, 08:19 PM   #7
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two words:

"camera mapping"

project a photograph onto the geometry. Doesn't even need to be high res geometry. We did an entirley CG piccadilly circus circa 1939 that way for a film recently.



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Old 31-10-2005, 08:23 PM   #8
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really? but, would that let you rotate the camera around?
how does it work? this is a new subject for me....
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Old 31-10-2005, 09:03 PM   #9
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ah yes i have thought of that.. but i kinda think its a bit cheating, I would like to try and create the textures myself.
Although, i might project a quick one on there, just to see what it looks like out of interest
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Old 31-10-2005, 09:29 PM   #10
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Originally posted by Pure_Morning
two words:
"camera mapping"
Never even knew you could do that Alan Interesting Idea, I will have to give it a go!

BTW: antiant, its looking good!

Cheers
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Old 31-10-2005, 09:33 PM   #11
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Thanks BMS
Well, uptal, im only planing on doing a still, not any camera rotation. So its wont be a problem if i did the projection.
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Old 31-10-2005, 09:55 PM   #12
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It should come out looking great!

I'm going to do a search for information on camera mapping and see what I can come up with.

Did you put a bet on the Cup?

Cheers
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Old 31-10-2005, 09:58 PM   #13
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You just create a projection node, then you drop the node over your colour that is mapped to your object. when you drop over it, it will bring up a menu to ask what you want to plug into, and then you select colour.

Nope, didnt place a bet, gotta have money to do that.
Actually got a full time job today back in south australia, as computer/network tech.. so im pretty happy about that. Give me some doe while i work on my show real.
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Old 01-11-2005, 09:30 AM   #14
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Lol it's not cheating.. best tool for the job and all that. It also means you dont have to UV map anything!! look at this:

http://www.alanwoods.co.uk/reel/piccadillyWire.avi

Look at how low res the geometry is... but look at the final result!!! The only thing that was textured in uv space was the eros statue in the middle of the road (and the cars and people are obvioulsy real! )

Dont waste your time texuring this you'll never finish it


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Old 01-11-2005, 09:33 AM   #15
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yea your right.
Im not creating the textures as such. I have found a picture that was simalar to mine, and im using the those textures, and mapping them to my surface.
It seem to be working well.
Although i really didnt have too much luck with the projection. I havent had enough experience with it. Would be good to find a decent tut on it.
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