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Old 03-11-2005, 05:35 PM   #76
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Originally posted by Pure_Morning
2. tracking
3. Render Support
What goes on in these jobs, specifically number two.
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Old 03-11-2005, 05:46 PM   #77
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Originally posted by magicsy
is Zbrush worth buying? i mean is it better or easier than adobe?
Ya its worth buying. Its awesome. It lets you do all kinds of stuff that would otherwise be impossible or very hard to replicate in maya.

Better or easier?.. well just totally different and fulfills a different function. I found Z-Brush pretty ez to learn.

Adobe photoshop is still an invaluable tool.
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Old 03-11-2005, 05:50 PM   #78
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tracking is when they take the live action plates that have been filmed and they create the maya cameras that mimick what was filmed. There's also body tracking which is where we need to place geometry that is animated to follow an actor. Say for example we wanted to add wings to a character we need to body track some geo in there so we can place the wings "behind" the live action actor (without rotoscoping).

render support is exactly what it says on the tin, it's making sure the renders go through on the farm. It's shift work and it's not an easy job. Good for techy people and people that want to get shouted at a lot these guys do a thankless task but they're essential to the productions.

The average length of time in these positions is 9months to a year generally


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Old 03-11-2005, 06:19 PM   #79
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Originally posted by mtmckinley
it probably depends on which industry you're wanting to get in... games? We LIKE the big robots and super heroes, sci-fi vehicles, guns, monsters, etc. on a reel. Just so long as they are original (ie... not ANOTHER X-Wing...).

After all, in games, more often then not, that's the stuff we're making.
Oh, yeah this sounds REALLY great for me!!!!
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Old 03-11-2005, 07:16 PM   #80
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Originally posted by Pure_Morning
. .There's also body tracking which is where we need to place geometry that is animated to follow an actor. Say for example we wanted to add wings to a character we need to body track some geo in there so we can place the wings "behind" the live action actor (without rotoscoping).
Alan,

Is body tracking possible in Maya, or do I need another piece of software for that?

Cheers
Paul
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Old 03-11-2005, 07:57 PM   #81
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Originally posted by mtmckinley


New challenge should go up soon.
you keep saying that ... even the title of the thread is the same ... but soon = 3 days have passed
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Old 03-11-2005, 08:20 PM   #82
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Look, i'm all for the realism idea. I don't agree for anything else ! Not to give anyone any perosnal advantage, or any other person any disadvantage. This will let them work in MAYA more! Like, you might not want to spend HOURS in photoshop! ANyways, i have no clue what I am saying, but I still hold my opinion for realism.

Cheers,
,Matt

(haven't done that in a long time :p)
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Old 03-11-2005, 08:26 PM   #83
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Originally posted by Pure_Morning
tracking is when they take the live action plates that have been filmed and they create the maya cameras that mimick what was filmed. There's also body tracking which is where we need to place geometry that is animated to follow an actor. Say for example we wanted to add wings to a character we need to body track some geo in there so we can place the wings "behind" the live action actor (without rotoscoping).

render support is exactly what it says on the tin, it's making sure the renders go through on the farm. It's shift work and it's not an easy job. Good for techy people and people that want to get shouted at a lot these guys do a thankless task but they're essential to the productions.

The average length of time in these positions is 9months to a year generally


A
OK, I knew what tracking was but wondered if it was something else in this case because it didn't seem like an entry job.

Also, why only 9-12 months? I guess its not to tie them into anything long term. But if they find some good staff do they keep them permanent?
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Old 03-11-2005, 08:39 PM   #84
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Originally posted by Supra Devil
you keep saying that ... even the title of the thread is the same ... but soon = 3 days have passed
We've been discussing and finalizing ideas for the next challenge as well as judging last month's challenge in the mods forum. Just have a little patience, it will be up soon.
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Old 03-11-2005, 09:10 PM   #85
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I think we should make fairies!
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Old 03-11-2005, 09:24 PM   #86
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genius!
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Old 03-11-2005, 10:31 PM   #87
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Didn't a fairy win the last one . . you know the Baby one
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Old 03-11-2005, 10:50 PM   #88
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yes, the lighting challenge.
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Old 03-11-2005, 11:04 PM   #89
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BRAVO!!!! Faries would be fantastic!!! They dont have to be just humanoid you can mix more than elf looks with them. Also the guys that want realism can have that and the ones that would like the fantasy can have that to. Some of you want biomechanical make the fairy have cybernetic half whatever else.



BRAVO BRAVO!!!!:attn:
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Old 03-11-2005, 11:29 PM   #90
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fairies?
Sound looks bit dificult.

Last edited by Stormgetto : 04-11-2005 at 01:17 AM.
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