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# 211 21-12-2005 , 12:25 PM
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another test with lighting

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# 212 21-12-2005 , 02:22 PM
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Looking alot better Vim! I was hoping you would put those flood lights back up. They really add more to the scene. I'm still seeing the slight spotting on the wall, don't know if it's the texture or GI artifacting. You floor could use some slight irradience control, but thats just my pesonal opinion.

How about some conversation Vim? Your too quiet.

# 213 21-12-2005 , 03:26 PM
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So i'm not speak very well because normaly I'm speak french , I can try to speak more in english, So my last render time is 7 hours using Global illumination and HDRI ans final gather ( for this render i'm just using 500 rays because that is just a test), For my texture i have over 60 diffenrent shader and over 40 texture map, bump map , glow maps , specular, translucide map and what ever.. So curently for with my global illumination and painting my last texture for my pinball machine, I have a question to ask to everybody is how much time did you work on maya(approx)?


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# 214 21-12-2005 , 03:30 PM
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je suis anglais mais je parle un peu de francais. Je dois dire que c'est le meilleur que j'ai vu, et quant a moi, il devrait gagner sans question!
n'as-tu jamais pense de faire des tuts? en particulier concernant des 'bumps'.

# 215 21-12-2005 , 03:42 PM
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Vim, J'utilise un traducteur pour ceci ainsi si le thee sont des erreurs, mes excuses.
J'avais employé le Maya pendant 3 années.

Je suis juste en utilisant le rassemblement final pour mon projet de projecteur. J'emploie de jolis taux élevés de prélèvement, et arrangements élevés de rayon. Mon rendez les périodes sont autour 2 heures. Jusqu'ici, Je suis très heureux avec rend. Je ne montrerai pas probablement que récent rend jusqu'à la date de date-limite comme je modèle toujours, essai de faire la date-limite. J'emploie environ 8 shaders différents et un couple des cartes de texture pour le lettrage. J'allais employer une carte de bosse mais je biseaute l'obtiens précis avec la vraie chose avec un filtre de photoshop. Je souhaite que j'aie eu un appareil-photo numérique.


Last edited by THX1138; 21-12-2005 at 03:57 PM.
# 216 21-12-2005 , 03:47 PM
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clopper, Vim might be too busy to write tut's since his renders times are 7 hours.Unless he has a second PC. I could help out if you need some. Bump mapping is pretty easy.

# 217 21-12-2005 , 04:08 PM
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J'ai décidé de montrer un rendu après tous. Vous pouvez le vérifier dehors en mon fil de projecteur. J'ai ajouté plus de substance à elle depuis lors. L'éclairage n'est toujours pas concept final mais très étroitement.

# 218 21-12-2005 , 04:47 PM
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LOl to funny ! thx fdor you commmen! you can write you message in english lol, i'm understand good the english but it most dificul to speak in english!... clopper the bump map shader is pretty easy and the have a lot of good tutorial on internet... So me i'm work on maya since 1 year and half, I have to start has to work in 3d when I was 15 years old currently I have 16 year old.


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# 219 21-12-2005 , 05:12 PM
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LOL, I translated one of my french posts into enlgish and "whoah" what a difference. I counderstand it ok, but alot of the simple words were changed. I think my translator sucks.

# 220 22-12-2005 , 01:12 AM
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Im finish to modelised the sofa

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# 221 22-12-2005 , 01:14 AM
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with the cloth

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# 222 22-12-2005 , 06:38 AM
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Looking great. Is the cloth modeld or a simulation?


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# 223 22-12-2005 , 12:02 PM
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it a simulation


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# 224 22-12-2005 , 07:10 PM
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so i make a very quick render region for test with light

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# 225 23-12-2005 , 08:19 PM
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environment render ! So render time is 7 hours

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