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Old 16-11-2005, 03:29 PM   #31
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wow the wood thing to the right side looks really well textured.
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Old 17-11-2005, 12:17 AM   #32
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Thanks magicsy.



::update::
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Old 17-11-2005, 12:19 AM   #33
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Coinbox in progress.. I need to work on the glass still. The jackpot text is a displacement. I uv mapped and textured the front panel as well.
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Old 17-11-2005, 10:53 AM   #34
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Love your textures! How about a shot of the texture map?
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Old 17-11-2005, 04:45 PM   #35
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yea this guy is very good great work pal.
Keep it up.!!
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Old 17-11-2005, 04:59 PM   #36
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Thanks for the kind words

Here is a shot of the uvs with texture for the coinbox as requested. It is still in progress. The glass part of the coinbox I mapped separately so I can use another file for the thin black threads that run through it. I may have to redo some uv's because I need to connect the object beneath this one to this.

peace,

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Old 17-11-2005, 06:15 PM   #37
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Your just taking pictures from different angles aint ya????

gotta be this is awesome!!!
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Old 17-11-2005, 07:37 PM   #38
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Its looking really good man?

Cheers
Paul
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Old 18-11-2005, 05:40 PM   #39
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Originally posted by gster123
Your just taking pictures from different angles aint ya????

gotta be this is awesome!!!
Thanks!!

Originally posted by BMS
Its looking really good man?

Cheers
Paul
Many thanks Paul
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Old 18-11-2005, 05:40 PM   #40
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::update::

Modeled the rest of the coinbox. The circle W is a displacement map also. Worked on textures and geometry on the front panel a bit also. Changed the glass.
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Old 18-11-2005, 05:43 PM   #41
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updated coinbox texture map.. I mainly used clone stamp tool and the liquify feature in photoshop

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Old 18-11-2005, 06:04 PM   #42
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wow! your ability to texture is really impressive.
:bow:

your model looks quite real.
the glass is looking good now. earlier it looked a bit like plastic.
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Old 19-11-2005, 12:50 AM   #43
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Thanx utpal

I worked for a few hours on the glass.. and ended up modeling the safety wire instead of using a texture.

::update::
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Old 19-11-2005, 07:08 PM   #44
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Coinbox with coins.

It is still very hard to get the glass exactly the way I want.. this could take some time.. the nickel is a displacement.. and then instanced about 60 times ;p


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Old 19-11-2005, 07:47 PM   #45
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yeah, i think for the glass to look right; the most difficult thing to simulate could be it's thickness.
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