Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 18-11-2005 , 10:34 AM
j5ive's Avatar
Subscriber
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752

Shaders and textures?

What is meant by a shader and how are they used? and what is then the difference between a shader and a texture?

Mike


If you believe in telekinesis, raise my right hand.
# 2 18-11-2005 , 02:28 PM
j5ive's Avatar
Subscriber
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
Anyone? Come on someone just enlighten me on this terminology


If you believe in telekinesis, raise my right hand.
# 3 18-11-2005 , 06:10 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
As far as I know, a shaders is the complete network that contains everything (color-, bump-, transparency-, specularmaps and so on, and the placing info), where as a texture is (I guess) a common word for a colourmap (maybe including some other maps as well)...


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads